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If you consider adding music and sounds to your game on iPhone, Gameboy Advance or any Handheld system, you've knocked at the right door.
Limitations bound to these devices are no secret to me. Some studios request 8khz 8bits samples, or 1kb monophonic Midi music. I'm also an expert at using exotic formats like MOD, XM, IT, S3M...
From the calm and peaceful beauties of HydroTilt on iPhone, the chilling atmosphere of Star Fortress on GBA, to the fast paced Rock of Cyboid... For Codeglue, Megatrendz, and Jamdat (including the top-charter Air Hockey)... I always find a way to create the right tone for your game. Don't we say that from limitations emerges creativity ? |
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