Clan Objects
Please refer to the Clan Upgrade helpfile for information on ordering clan upgrades.
New Object:
 
- Name
 - Type: Your Choice (See Below)
 - Level: 0
 - Wear flags: None
 - Extra flags: Magic
 - Weight: 0 
 - Cost: 0 
 - Short desc
 - Long desc
 - Affects: None
  
Change an Objects name/Short/Long Description: 5k gold
 Change an Objects existing weight: See individual items
 Change an Objects Level: See individual items
 Change an Objects Values: See individual items
 Change an Oobjects Extra Description: 5k gold
 
 Add/Remove Flags: 
- Glow: 5k gold
 - Hum: 5k gold
 - Invis: 10k gold
 - NoDrop: 20k gold
 - NoRemove: 20k gold
 - Bless: 5k gold
 - Evil: 5k gold
 - Burn Proof: 20k gold
 - NoLocate: 10k gold
 - Anti-Good: 20k gold
 - Anti-Evil: 20k gold
 - Anti-Neutral: 20k gold
 - Nodisarm: 50k gold
 - Rot-death: 5k gold
 - Add extra Description to Obj: 20k
  
 
Lights:
- Base Cost: 50k
 - Level: any
 - Wear flags: take + None (lights have thier own location)
 - Extra flags: magic + any except invisible
 - Weight: 4
 - Cost to buy from store: Level * 50
 - Affects: Yes
 - Per hour of light 25k
 - An Infinite Light 100k
  
Treasure:
- Base Cost: 100k
 - Level: per level 2k
 - Wear flags: take + any
 - Extra flags: Magic + any
 - Weight: level / 10 
 - Cost to buy from store: Level * 50
 - Affects: Yes
  
Furniture:
- Base Cost: 50k
 - Level: 1
 - Wear flags: None
 - Extra flags: Magic + any
 - Weight: 0
 - Affects: None
 - 6.3 Heal (200 max): +1% 5k
 - 6.4 Mana (200 max): +1% 5k
 - 6.5 People (10 max): per person 20k
 - Usage method: Your choice
 - Additional usage methods (sit in, sit on, etc) 5k
 - Heal/Mana rating starts at 100
  
[Furniture is only available 'in room'. Carried healing furniture items are not currently an option]
 
 
Weapons:
- Base Cost: 150k
 - Level: per level 5k
 - Wear flags: take + wield
 - Extra flags: Magic + any
 - Weight: level / 10 
 - Per weight point lowered 10k
 - Cost to buy from store : level * 100 
 - Affects: Yes
 - Weapon Skill: your choice
 - Damage: For guards (not usable by players):
 - Level D (level / 100) + 1.
 - Weapon Damage type : Your choice
 - Weapon Flags (1 per weapon):
 - Sharp 150k
 - Flaming 150k
 - Shocking 150k
 - Frost 150k
 - Vampiric 150k
 - Vorpal 250k
 - Changing 250k
  
Armor
- Base Cost: 150k
 - Level: per level 5k
 - Wear flags: take + any
 - Extra flags: Magic + any
 - Weight: level / 6 (rounded down) 
 - Per weight point lowered 100k
 - Cost to buy from store : level * 100
 - Affects: Yes
 - Slash : level / 3
 - Bash : level / 3
 - Pierce: level / 3
 - Magic : level / 4
  
Containers:
- Base Cost: 20k
 - Level: per level 2k
 - Wear flags: take + any
 - Extra flags: Magic + any
 - Weight: level / 5
 - Per weight point lowered 10k
 - Cost to buy from store: level * 200
 - Affects: Yes
 - Weight Capacity: 100
 - per extra 100 pounds 100k
 - (Maximum of 1500. Must be at least level capacity/10).
 - Flags: closeable
 - Max Single Item Weight: level / 4
 - Weight Multipler: Starts at 100%.
 - for each 1% weight multiply reduced 20k
 - (Cannot go below 50%).
  
Drink Container:
- Base Cost: 20k
 - Level: 1
 - Wear flags: Take
 - Extra flags: Magic + any
 - Weight: 10
 - 10.2 Per weight point lowered 5k
 - Cost to buy from store Drink capacity * 20
 - Affects: None
 - Drink Capacity (max 5000): 100
 - per extra 100 slots 10k
 - Current Capacity: Drink Capacity
 - Liquid Type: Your Choice
  
Food:
- Base Cost: 20k
 - Level: 1
 - Wear flags: Take
 - Extra flags: Magic + any
 - Weight: 3
 - Per weight point lowered 5k
 - Cost to buy from store : Food hours * 10
 - Affects: None
 - Hours of Food (200 max): 10
 - per extra hour of food 1k
  
Boats:
- Base Cost: 20k
 - Level: 0
 - Wear flags: Take
 - Extra flags: Magic + any
 - Weight: 10
 - Per weight point lowered 5k
 - Cost: 500
 - Affects: None
  
Fountains:
- Base Cost: 50k
 - Level: 1
 - Wear flags: None
 - Extra flags: Magic + any
 - Affects: None
 - Liquid Type: Water.
 - Liquid type : Milk 20k
 - Orange 30k
 - Other 30k
  
Portals:
- Base Cost: 500k
 - Level: 1
 - Wear flags: None
 - Extra flags: Magic + any
 - Weight: 5
 - Affects: None
 - Target Room: Can only lead to the entrance of an area.
 - A clan hall can have a *maximum* of 5 portals to areas.
  
Back to Clans.
 
 
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