- - - = ( VIC-20 Cartridge Rarity & Gameplay listing ) = - - - By Ward F. Shrake and Paul A. Le Brasse with the help of many folks on the Inet (Version 1.9 ...and counting) Released on April 6, 1999 Visit "VIC-20 Digital Archaeology" on the web: http://members.aol.com/wshrake/index.htm In the spirit of the "friendly computer" this document may be freely copied and/or used by anyone who wishes to do so. We do ask that you give the authors credit by name if and when you use this listing in any other context. Thanks in advance! Notes about this document. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Vic20 system has a history that differs from most other "classic" game machines. (Such as the Atari 2600, the ColecoVision and others.) For those other machines, people who collect video games had bought and stored most titles over the decades. Game collectors had complete lists of what titles had been released by whom and when. On the other hand, the Vic20 software library had not only not been preserved, but there were not even any comprehensive lists of what titles had once been made for that system. The Vic20's history and software library could have been lost forever if no action was taken to preserve it. To make a long story shorter, a few people who liked the Vic20 system took the time and effort to find out all of the titles that had once been released for the Vic20 system. This list you are reading now is one result of the efforts of that team of "Digital Archaeologists". Game collectors may be familiar with "rarity listings" for the other game systems. The generally accepted way to make a list is to divide it up by company, then list each title alphabetically, with a "rarity code" attached to each title. This list did things a bit differently. We broke this document into many different categories. This reflects the idea that since this is a Digital Archaeology project, and we are in essence digging this stuff up from a nearly forgotten past, that we are more sure that some titles were really made than we are of others. (Note that this list does not include any titles that were released on the cassette tape format that was once popular. Tape lists do exist.) The "classic" era was famous for vaporware. That is, some company would publicly announce that they were going to make some product. They might take out ads in magazines, or maybe send out a written press release. Then they would, for various reasons, never actually release the item. Especially at the end of the Vic20's market lifetime, many odd things happened. Some companies changed their minds, while others found that they did not have the money to put something on the market. Some titles intended for cart release only made it out as tapes. And of course some titles never made it because their parent company went out of business. Many things all contributed to the Vic20 library's poor preservation. Every game historian knows of the industry-wide game "crash" of 1984, for instance. When we Digital Archaeologists first took on the task of rescuing the history of the Vic20, things generally were in chaos and disrepair. We did our best to try to restore order, as a labor of love for the sake of the history and nostalgia of this machine and its era. Most cart collectors think in terms of building a collection, one piece at a time. The underlying assumption is that they intend to find a list of all the titles available, and check off a title at a time as they go. In a sense, we Digital Archaeologists were doing just the opposite. All the titles "out there" were first just unverified rumors. Each title in this list eventually was found by some collector. At that point a title had a verbal confirmation that it existed. Finally, one of the people interested in preserving the software library itself would be able to hold that confirmed cart in their hands and make a digital copy of the memory chip that is contained inside each cartridge. We made this list the same way we went about this step-by-step process of preservation. Besides this document, other texts exist that modern Vic20 hobbyists or computer historians may find useful or interesting. These can all be found on the internet. (Our team wrote many of them, since very little other information about the Vic20 was freely available at the time.) Among these available documents are a "Frequently Asked Questions" text, various technical documents and archiving utility programs, a list of 450+ Vic20 cassette tape games, and more. "Cartzilla" is a huge text that takes this list of titles much farther; it actually discusses and reviews 180+ software cartridges now known to exist for the VIC-20. It would have been a shame to forget this part of our culture's history. We few who first remembered the Vic20 with fondness are glad to see we are no longer so few in number. We are pleased that a decade and a half after the "friendly computer's" commercial lifespan ended, that people still enjoy playing and collecting the games we so lovingly preserved. Ward F. Shrake _and_ Paul A. Le Brasse Explanation of codes used. (Some may differ from what you're used to.) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - S Super-Common Reserved for a few carts that seem to show up everywhere, always. No shortage of these! These could be great on gameplay, so don't be harsh... C Common Generally a semi easy-to-find Vic20 cartridge... but Vic20's might be harder to find than carts for other classic systems, at least at present. U Uncommon This means average/middle difficulty in finding. R Rare Takes a bit of hard work to locate one of these. You'll probably end up searching the Inet for it unless you get really lucky on a thrifting trip. ER Extremely Rare Nearly impossible to find. May be frustrating! We reserved this category for carts we've only seen 1 or 2 of total, everywhere we've looked. More could show up in time, as more people start to collect for the Vic20. For now, its difficult. PR Prototype only This category is new, as of version 1.8 of this list. It describes carts that, so far as we can tell, were never released as a production item but that do definitely exist in prototype form. Needless to say, these carts are incredibly rare. NR Never Released We used to use this category when we had seen or heard of a cart that *might* exist. Please note that we handle this differently now. We first put them in the (seperate) "vaporware" section until someone out there finds one. Only then do we move it up one section, to "confirmed but unarchived". They finally climb up to the upper section of the list only after the digital code in that cart has been digitally read and preserved for posterity. Rarity code Size | | Game \ Year Company Cartridge name Part# \ play \ made ------------------------------------------------------------------------------ Academy IFR (Flight Simulator) [A989] 8k B R 1983 Atarisoft Pac-Man [RX8501] 8k C+ C 1983 Atarisoft Centipede [RX8504] 16k C S 1983 Atarisoft Defender [RX8507] 16k A- C 1983 Atarisoft Dig Dug [RX8510] 16k B C 1983 Atarisoft Donkey Kong [RX8513] 16k B C 1983 Atarisoft Robotron: 2084 [RX8520] 12k B- C 1983 Atarisoft Jungle Hunt [RX8529] 16k B- C 1984 Atarisoft Moon Patrol [RX8532] 16k B- C 1983 Atarisoft Pole Position [RX8535] 16k B+ C 1983 Atarisoft Galaxian [RX8541] 8k C+ ER 1984 Atarisoft Ms. Pac-Man [RX8544] 16k C+ C 1983 Atarisoft Battlezone [RX8547] 16k B- U 1983 Beyond Mountain King 16k A+ R 1983 Boone Cyclon 8k A PR 1983 Broderbund A.E. [Viccart-224] 16k B R 1982 Broderbund Lode Runner [Viccart-___] 16k B+ U 1983 Broderbund MasterType [Viccart-221] 16k B- R 1983 Broderbund SeaFox [Viccart-___] 16k B ER 1983 Broderbund Skyblazer [Viccart-___] 16k A ER 1983 CBS Soft. K-Razy Antiks [22107] 12k B+ C 1982 CBS Soft. K-Star Patrol [22108] 16k B+ C 1982 Commodore Avenger (Vic Avenger) [Vic-1901] 8k C+ S 1981 Commodore Star Battle [Vic-1902] 8k B+ R 1981 Commodore Slot (Super Slot) [Vic-1904] 8k C C 1981 Commodore Jelly Monsters [Vic-1905] 8k A R 1981? Commodore Alien (Super Alien) [Vic-1906] 8k C C 1981 Commodore Jupiter Lander [Vic-1907] 8k B C 1981? Commodore Poker (Draw Poker) [Vic-1908] 8k C C 1981 Commodore Midnight Drive (Road Race) [Vic-1909] 8k C- C 1981 Commodore Radar Rat Race [Vic-1910] 8k B+ C 1981 Commodore The Sky is Falling [Vic-1911] 8k B- C 1981 Commodore Mole Attack [Vic-1912] 8k C C 1981 Commodore Raid on Fort Knox (Bank Robber) [Vic-1913] 8k C C 1982 Commodore Adventure Land Adventure [Vic-1914] 16k B- C 1981 Commodore Pirate's Cove Adventure [Vic-1915] 16k B- C 1981 Commodore Mission Impossible Adventure [Vic-1916] 16k B- C 1981 Commodore The Count Adventure [Vic-1917] 16k B- C 1981 Commodore Voodoo Castle Adventure [Vic-1918] 16k B- C 1981 Commodore Sargon II Chess [Vic-1919] 8k C C 1982? Commodore Pinball (or ...Spectacular) [Vic-1920] 16k C+ C 1982 Commodore Super Smash [Vic-1921] 8k C C 1982 Commodore Cosmic Cruncher [Vic-1922] 8k B S 1982 Commodore Gorf [Vic-1923] 8k B- S 1982 Commodore Omega Race [Vic-1924] 8k A- S 1982 Commodore Money Wars [Vic-1925] 8k C+ C 1982 Commodore Menagerie [Vic-1926] 8k C- C 1982? Commodore Cosmic Jailbreak [Vic-1927] 8k C C 1982 Commodore Home Babysitter [Vic-1928] 8k C- C 1982 Commodore Personal Finance (utility cart) [Vic-1929] 8k NA U 1982 Commodore Visible Solar System [Vic-1930] 8k C C 1982 Commodore Clowns [Vic-1931] 8k C+ C 1982 Commodore Garden Wars [Vic-1932] 8k C C 1982 Commodore Speed Math & Bingo Math [Vic-1933] 8k C- C 1982 Commodore Commodore Artist [Vic-1935] 4k C U 1982 Commodore Sea Wolf [Vic-1937] 8k B- U 1982 Commodore Tooth Invaders [Vic-1938] 8k C+ U 1983 Commodore Star Post [Vic-1939] 8k C U 1982? Commodore Number Nabber, Shape Grabber [Vic-1941] 8k NA U 1982 Creative Apple Panic [VI AP C] 12k C C 1982 Creative Astroblitz [VI AB C] 4k B- C 1982 Creative Black Hole [VI BH C] 4k B U 1982 Creative Choplifter [VI CL C] 8k A C 1982 Creative Household Finance [VI HF C] 8k NA U 1983 Creative In the Chips [VI CH C] 16k C R 1983 Creative Pipes [VI PI C] 8k C R 1983 Creative Rat Hotel [VI RH C]? 8k B- U 1982 Creative Serpentine [VI SE C] 8k B C 1982 Creative Spills and Fills [VI SF C] 8k C R 1983 Creative TerraGuard [VI TG C] 4k C+ C 1982 Creative Trashman [VI TM C] 8k B+ C 1982 Creative Videomania [VI VM C] 4k C C 1982 Daedalus Baldor's Castle 12k C+ ER 1983 Epyx Fun with Music 8k B ER 1983 Epyx Monster Maze 8k C+ U 1982 Handic A World at War 8k C- ER 198_ Handic Space Snake 8k D ER 1982 HES Vic FORTH (utility cart) [C301] 8k NA C 1982 HES HesMon (utility cart) [C302] 8k NA C 1982 HES Turtle Graphics [C303] 8k NA C 1982 HES HesWriter (utility cart) [C304] 8k NA U 1982 HES Aggressor [C305] 8k C U 1982 HES Synthesound (utility cart) [C306] 8k NA U 1982 HES Shamus [C307] 8k A U 1983 HES Protector [C308] 8k B- R 1983 HES Robot Panic [C310] 8k B R 1982 HES Gridrunner [C312] 4k B+ C 1982 HES Predator [C316] 8k B+ R 1982 HES Attack of the Mutant Camels [C318] 8k A R 1983 HES Lazer Zone [C319] 8k A R 1983 HES Pharaoh's Curse [C321] 16k A R 1983 HES Kindercomp [C322] 16k NA R 1983 HES Story Machine [C323] 12k NA ER 1983 HES Facemaker [C324] 8k NA R 1983 HES Kids on Keys [C325] 8k NA R 1983 HES Alphabet Zoo [C326] 16k NA R 1982 HES Maze [C3__] 8k C+ R 1983 HES Mosquito Infestation [C3__] 4k B- R 1982 HES Satellite Patrol [C3__] 4k B- R 1982 Imagic Demon Attack [720050-1A] 4k A C 1983 Imagic Atlantis [720051-1A] 4k A C 1983 Imagic Dragonfire [720052-1A] 8k B+ U 1983 Koala Tech. Dancing Bear 16k C+ ER 1983 Mach. Lang. Amazing Maze 4k C ER 198_ Mach. Lang. Dot Gobbler 4k A- ER 198_ MSD Mobile Attack 8k C+ ER 198_ OEM Alien Sidestep 4k C- ER 1983 OEM Bug Crusher 4k ? ER 1983 OEM Space Ric-O-Shay 4k ? ER 198_ Parker Frogger [PB1410] 8k D S 1983 Parker Q*Bert [PB1420] 4k C C 1983 Parker Tutankham [PB1430] 8k A U 1983 Reston Miner 2049'er 8k A+ R 1983 Romox Princess & Frog 8k C ER 1983 Romox Topper 8k B ER 1983 Romox Typo 8k C+ ER 1983 Sega Star Trek (S.O.S.) [004-04] 8k B+ C 1983 Sega Buck Rogers: Planet of Zoom [005-04] 16k B- C 1983 Sega Congo Bongo [006-04] 8k C C 1983 Sierra Crossfire [CFL-401] 4k B+ U 1981 Sierra Lunar Leeper [LLL-401] 12k A R 1981 Sierra Threshold [THL-401] 8k A R 1981 Sierra Cannonball Blitz [CBL-401] 12k B- R 1982 Sierra Jawbreaker II [JBL-401] 8k C+ U 1982 Sierra Creepy Corridors [CCL-401] 8k B+ R 1983 Sirius Deadly Duck [220__] 4k B R 1982 Sirius Fast Eddie [220__] 8k C R 1982 Sirius Snake Byte [22031] 4k C R 1982 Sirius Turmoil [22005] 8k B U 1982 Sirius Type Attack [22010] 8k B R 1982 Sirius Bandits [220__] 8k B+ U 1983 Sirius Capture the Flag [220__] 8k B+ R 1983 Sirius Final Orbit/Bumper Bash (2 on 1)[220__] 8k C/B+ R 1983 Sirius Spider City [22015] 4k B+ R 1983 Sirius Squish'Em [220__] _k ? ER 1983 Spectra. Ape Escape [SC-215] 8k C+ R 1982 Spectra. Cave-in [SC-207] 8k C- R 1982 Supersoft Tank Atak 8k C ER 1982 TG Software Droids 8k C ER 1983 Thorn EMI River Rescue [THC 22001] 8k C- C 1982 Thorn EMI Vic Music Composer [THC 22002] 8k NA U 1982 Thorn EMI Submarine Commander [THC 22003] 12k C C 1982 Thorn EMI Mutant Herd [THC 22004] 8k C- C 1982 Thorn EMI Fourth Encounter [THC 22005] 8k D+ U 1983 Thorn EMI Computer War [THC 22006] 8k C R 1983 Thorn EMI Medieval Joust [THC 22007] 8k C ER 1983 Thorn EMI Mine Madness [THC 22008] 8k C- ER 1983 Tigervision Polaris [7-007-20] 8k B ER 1983 Tigervision Springer [7-006-20] 16k C ER 1983 Tronix Deadly Skies 4k B+ R 1983 Tronix Gold Fever 4k C+ R 1983 Tronix Scorpion 8k B R 1983 UMI Alien Blitz [1619] 4k B- R 1981 UMI Amok [1611] 4k C R 1981 UMI Outworld [1635] 16k B+ R 1981 UMI Arachnoid [1605] 12k B R 1982 UMI Cloudburst [1636] 4k C R 1982 UMI Meteor Run [1613] 8k D+ R 1982 UMI Renaissance [1600] 12k C- R 1982 UMI Skibbereen [1641] 4k C+ R 1982 UMI Satellites and Meteorites [1650] 8k A- R 1982 UMI Sub Chase [16__] 4k C ER 1982 UMI Video Vermin [1638] 8k A R 1982 UMI Spiders of Mars [1604] 16k B+ R 1982 UMI Super Amok [1642] 8k A R 198_ Xonox Spike's Peak (GM=2) [6215] 8k C+ R 1983 Xonox Ghost Manor (SP=1) [6215] 8k D R 1983 Xonox Robin Hood (SL=2) [6225] 8k D R 1983 Xonox Sir Lancelot (RH=1) [6225] 8k C+ R 1983 Xonox Chuck Norris Superkicks (AD=2) [6235] 8k C R 1983 Xonox Artillery Duel (CNS=1) [6235] 8k B R 1983 Xonox Motocross Racer (TTB=2) [6245] 8k C ER 1984 Xonox Tomarc the Barbarian (MR=1) [6245] 8k D+ ER 1984 (Note that Xonox carts sometimes came two-per-case, as "double-enders". In other words, these carts had 2 sides that plugged into the computer. The initials seen above show what cart was paired with what other cart. All of the Xonox carts above were made as both single and double-enders but only the double-ender's part numbers are shown in the list above.) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Confirmed but unarchived cartridges OEM Blackjack Confirmed by: Charles Bremer Spectra... Number Crunch (SC208) Confirmed by: ?? via Paul LeBrasse - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hardware section. Please note that many of the items found below are pure hardware, or are at least more firmware than software. Some of them are just plain hard to categorize. Because Jim Brain already maintains a huge list of every single thing that Commodore ever put out, I see no reason to try to duplicate those existing efforts here. This is Vic20 cartridge-port-only stuff. (Note that even then, there are grey areas to consider.) - - - = ( Utility cartridges, etc ) = - - - Arbutus Total Promqueen EPROM programming hardware. (This plugs into the Vic's user port, not the cartridge port.) Cardco Write Now! word processor Century Moses 65C02 assembler, 27 new opcodes Century Moses w/ 8K RAM 65C02 assembler, 27 new opcodes Commodore Basic version 4.0 [Vic-____] (4k ROM) Commodore Machine Language Monitor [Vic-1213] (_k ROM) Commodore Programmer's Aid Cartridge [Vic-1212] (4k ROM) Commodore Super Expander with 3K RAM [Vic-1211A] (4k ROM) Commodore Victerm 40 [Vic-1610] (4k ROM) Commodore See game list for titles. To keep the 19xx number series as intact as possible, a few non-game items were listed in the first section of this list. Data 20 Display Manager 40/80 column display device Data 20 Video Pak 40/80 column display device Eastern Vic Rabbit datasette accelerator cart HES See game list for titles. To keep the HES cart numbering system as intact as possible, a few non-game items are listed in the first section of this list. Jason-Ranheim Promenade EPROM programming hardware. (Plugs into the Vic's user port. A C64 version was also made.) Kantronics Radiotap Amateur radio interface item. Quick Brown Fox Quick Brown Fox word processor (8k ROM) Skyles Arrow datasette accelerator cart UMI Wordcraft 20 [16__] (16k ROM) - - - = ( RAM expansion memory cartridges ) = - - - Notes: I'll just briefly say that this section really needs a lot of work, and leave it at that. Any added info welcome! Abaris, Inc. Ram cartridge, 16k with battery backup APS RAM module, 64k Assembly Tech. RAM cartridge, 16k Cardco "Cardram 16", 16K Two banks of 8k. One 8-section dip switch selects where each 8k goes; four slot choices per each 8k bank. Century RAM Cartridge, 8k Century RAM Cartridge, 16k Century RAM Cartridge, 64k Commodore RAM cartridge, 3k [Vic-1211] Commodore RAM cartridge, 8k [Vic-1110] Internally, the PC board seems to be ready to accept another 8k of memory. Could solder more in. Commodore RAM cartridge, 16k [Vic-1111] Compuscope RAM cartridge, 8k Compuscope RAM cartridge, 16k MSD, Inc. RAM cartridge, 8k Personal... RAM cartridge, 8k ...Peripheral Products RAM electronics RAM cartridge, 32k Configurable. Marko's was set up to be a switchable 3k, 0k, 24k set-up. Stonechip Elec. "Vixen" cart, 16k UMI RAM cartridge, 3k UMI RAM cartridge, 8k Xetec RAM cartridge, 32k Each 8k bank has an on/off dip switch. - - - = ( Expansion chassis or "motherboards" ) = - - - (Please note that we are just now beginning to list any features that may have been on these items. More features may exist on each item.) Apropos Tech. RAMAX 2-slots, with 27k Apropos Tech. RAMAX Jr. 2-slots, with 19k APS Select-A-Ram 2-slots, with 64k Cardco Cardboard 3 3-slots, Cardco Cardboard 6 6-slots, Compuscope Expander 4-slots, Compuscope Supermother 8-slots, pause... Computer Place CP Vic-20 Expander 4-slots, Data Toolbox Quad-slot 4-slots, reset, fuse HES HesCard 20 5-slots, 5 select buttons, reset. High Tech Ent. Busmaster 6-slots, High Tech Ent. Busmaster II 6-slots, soft enable High Tech Ent. Minibus 3-slots, Voice World 24K Golden RAM 4-slots, - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - "Vaporware" section -- carts which MIGHT exist Note that the market for the VIC-20 changed over to the C64 at roughly the end of 1983. In general, this means that carts that were planned to have been made for the VIC-20, which were first announced towards the middle or end of 1983, are less likely to have been made than carts announced earlier. In general. Don't take that as absolute gospel; there are always exceptions. But as a rule of thumb, it is fair to assume that carts announced near the end of 1983 probably got made as C64 carts instead, or got dropped entirely. Remember that even if a company decided not to go ahead with something as a production item, that does not rule out one or more prototype copies waiting to be found. And if prototypes can be found, they can surely be archived. We now have the hardware and know-how to duplicate tapes or ROMs. 20 Century Flash Gordon Summer 83 Power Play; press release only. It may have come out as Spider City by Sirius. Atarisoft Joust Name listed in later ads, not in others, so this title was probably one of the last of the planned releases. There are four part numbers missing from the series, with three of those coming towards the end, so this makes sense. There is some confusion in the RX85__ series, but it looks like these holes are 16 or 17, 22 or 23, 25 or 26, and RX8538. Atarisoft Mario Bros. Jimmy Huey said this was once in development. No idea what part number it would have been, aside from it being one of the latter ones, as Stargate apparently is the earliest one. Atarisoft Stargate Name listed in early ads, not in later ads. I am guessing from the part number series that this was intended to be RX8516 or RX8517, as a Robotron (#20) box said Stargate was out already, and the other carts the box listed were shown in perfect "part number" order. Atarisoft Typo Attack Tape? Seen on pg. 31, Sep84 "Compute!" Again, no idea what part number it would have been, but four holes exist, 3 of them later ones. Boone Crater Raider Tape? Seen in full page ad, Oct & Nov 83 Compute's Gazette, along with Cyclons (Which was later released as a tape by SoftSmith.) Broderbund Martian Raider Tape? Seen in ad, 7/83 Compute's Gazette Broderbund Multi-Sound Sythesizer Seen in ad, 7/83 Compute's Gazette Broderbund Shark Trap Seen in ad in 7/83 Compute's Gazette. More recently, Leo LaFlamme confirmed that this game does exist as a tape. The instructions said his copy was the "cassette version"; in other words, we still do not know for sure if this came out as a cartridge or not? The tape part number seems to be: "007 3108321". That number came off the top of the tape where the write protect tabs are, Leo said. Commodore [Vic-1903] Info needed. This cart may be very difficult to figure out? Brent Santin sent me some 1982 promotional literature that lists two names that never have been found by collectors, as of yet. Both were claimed to be cartridges; the names were "Bridge; teach and play" and "VicWriter 1" which was a word processor. If the word processor went into a non-19xx list that leaves Bridge as a possible for #1903? Commodore [Vic-1934] Name needed. (See comments for # 1940, below.) Commodore [Vic-1936] Brent Santin found a third-party catalog from Sep 1982 that said this one was going to be "Space Vultures" when it was released. Which never happened, but at least now we know what it was going to be! Before this, we'd had the name, but no confirmation that it was going to be a cart, nor its part #. "Space Vultures" had been shown on some boxes for the Vic20 system itself but without any further comment; the screen shot shown was clearly hand-drawn. From the available evidence, it appears this game was going to be a home port of Centuri's arcade game "Phoenix". Which is where things get interesting... a number of companies had said they were going to put out a version of Phoenix, but few of them ever did. It was not from lack of interest, either; Atari ended up sueing Imagic for the Intellivision's version of "Demon Attack" which Atari said was just a disguised version of Phoenix. More news as I do more research, but I do know that Emerson released a game called "Space Vultures" for their own home game system, the Arcadia 2001. (Likely not the same; different processors.) Even in the arcade, there were many clones of Phoenix, including some unauthorized bootlegs. I'm guessing Commodore had one ready to go to market, but wasn't ready to risk legal action given that they'd been through that before? Commodore [Vic-1940] Name needed. (See also # 1934, above.) These two carts were most likely going to be games by Bally / Midway; an analysis of the pattern of Commodore's latter releases shows they had some sort of 2-then-1 agreement, apparently to offset legal threats made by B/M against CBM? We knew that much, but little more. Thanks to Brent Santin, we now know more; a catalog he found lists "Wizard of Wor" and "Dog Patch" as soon to be released, as of September 1982. It appears these were to be # 1934 and 1940. How far these were developed, we don't know. It seems the release of the Commodore 64 put an end to the development of these carts? We do know that "Wizard of Wor" was released on the C64 as a cartridge; it had "speech" when plugged into Commodore's new "Magic Voice" add-on device. "Dog Patch" would have been a home port of a 1977 arcade game. Being able to put out game software, for a major system, might have seemed very good to Bally/Midway? They had made their own game system in 1978, and later got out of the market due to "stiff competition" -- presumably Atari and others. Commodore Jack Attack It was said in an article in the spring 1984 issue of "Power Play" that Commodore planned to make a game called "Jack Attack" for the C64 and the Vic20. The C64 version exists and I just got in confirmation of a version from 1984 for the Commodore Plus/4 as well. (Jeff Hellige owns a boxed copy.) But as far as I know, no one has found a Vic20 version? If it did come out as a cart, we presume it would have been a brown-case, hand-assembled one, as the Vic20 was dying, commercially, by then. And since Commodore was the one killing it, (to push the C64) I doubt they ever made one? But if it did exist, and as a cart, the part number would likely have been Vic-1942? Note the we now have the existing holes plugged in Commodore's part # list, up through Vic-1941. Commodore [Vic-2011] VIC-Stat cartridge, per Jim Brain "CBM list". Commodore [Vic-2012] VIC-Graph cartridge, per Jim Brain "CBM list". Commodore [Vic-2013] VIC-Forth cartridge, per Jim Brain "CBM list". Commodore Basic 4.0 We have what seems to be a ROM image from a 4k add-on to Commodore's built-in "BASIC 2.0"; it claims to be "BASIC 4.0" and it does work. But we aren't 100% sure of its origin, what part number it would have been and so on? (We guess it would have been in the #12xx series?) Commodore (other info) Box art for the Vic20 system showed 2 unknown titles, but with little further comment. From the information available there it is hard to even know if these were planned as carts or as tapes: "Speed type" and "Electronic Calendar"? Creative Alien Hotel Peter Fokos (of UMI fame) told Ward Shrake this news: "Joann Lee worked on a project we started for Creative called Alien Hotel. I don't think it was ever finished because of the 84 crash, that's when we closed Tensor." Creative Save New York Press release only, in Jan 85 Computer Games. Most likely only came out for the C64, but the late announcement is intriguing in itself. Datamost Round About Unconfirmed, but on other collector's lists. Epyx Alien Garden May 1983 Electronic Games advertisement. Epyx PlatterMania May 1983 Electronic Games advertisement. First Star Panic Button Full review seen in May 84 "Compute!" mag HES Fort Apocyalpse Seen: Ad page 79, Nov83 Compute's Gazette HES Necromancer Seen: 1-line ad, pg111 Dec83 Compute's Gazette HES Slime 1-line ad @ $13, pg111 Dec83 Computes Gazette Jini Micro Mini Jini Seen in 1/2 page (99) ad in July 83 Gazette Oceans Int Blockbuster Seen in press release, pg 40, Aug83 Gazette Oceans Int Close Encounters Seen in press release, pg 40, Aug83 Gazette Oceans Int Frogman Seen in press release, pg 40, Aug83 Gazette Oceans Int Tank Wars Seen in press release, pg 40, Aug83 Gazette Note that some of the confirmed carts listed in the section above were once listed as being available from Oceans International. The confirmed copies are either from some other (or simply an unknown) manufacturer. Amazing Maze, Blackjack, Dot Gobbler and Space-Ric-O-Shay were all once this way so it would be premature to rule out finding more. Microware (five titles) See Tymac company below. Bought them out? Microware Key Quest 2-page review seen in Dec83 Compute's Gazette Parker Super Cobra Cliff Gregory saw this listed in a catalog of Parker Brothers games, saying it was going to come out in the fall of 1983, for the Vic20 and for other systems. Unconfirmed otherwise. Protecto Atari VCS Adapter Seen in various ads, unconfirmed otherwise. The ads were fancy and expensive looking, but never actually showed pictures of the item. Quick Brown QuickFinger Tape? 7/83 1-pg ad, Compute Gazette, pg. 79 Quick Brown QuickMail Tape? 7/83 1-pg ad, Compute Gazette, pg. 79 Quick Brown QuickSpell Tape? 7/83 1-pg ad, Compute Gazette, pg. 79 Romox Anteater Seen in Oct83 Compute!, page 45. Full page ad Showcase Astro Patrol The name "Showcase Software" turns out to be Showcase Chicken just another name for "Synapse Software". Ads Showcase Doughboy back in 1983 made it appear that way -- their Showcase Glub Club address and phone information were identical Showcase Pussyfootin' and even their shipping costs were the same -- Showcase Salmon run but that guess was confirmed; a "New Products" Showcase Squeeze announcement in the October 1983 "Compute!'s Gazette" magazine (page 140) reads as follows. "Synapse Software, a producer of games for Atari computers, has established the Showcase Software line for the VIC-20. The initial games produced are Astro-Patrol, a shoot-em- up game; Squeeze, a humorous game set on a farm; and Salmon Run. Each game sells for $19.95". (Ward can verify that those three do exist, at least as tape games; I own all three of those titles as Synapse cassettes.) Ward's interest in these titles (and one listed as a Synapse game, below) is that earlier ads said Synapse planned to make some of these as carts. Background info: although Synapse ran only a handful of ads in Compute! during 1983 & 1984, they did run ads in the Compute!'s Gazette on a pretty regular basis. July 1983 to October 1983 had ads which included small references to three titles they say were then "available" with "cartridge versions available soon". The names listed were "Astro Patrol" and "Squeeze" and "Harrier". Then in October came that "New Product" announcement listed above. Then the November issue had no ads from Synapse at all. Then in the December 1983 Gazette, which also had no ad from Synapse, comes an ad from this "Showcase Software" company. This December ad lists these seven titles as being for the VIC only, format unspecified. (Tape assumed.) The ad in December seems like an attempt to dump available stocks of remaining VIC-20 titles at bargain prices? They offered 1 free game with the purchase of any 2 of the other titles. The VIC-20 market was all but finished; Synapse ads in the Gazette during 1984 are C64-only. (They also take out more pages-per-issue.) We are tracking down which of these titles ever got ported over to the C64; some seem to have. Sierra Escape from This is NOT a cartridge! This is a game that Mt. Drash was sold as a tape. See this URL for more... http://members.aol.com/wshrake/want-ult.htm Sierra Sammy Lightfoot Mentioned in Oct 83 Gazette ad, but not in ad for December. Did it only come out on C64? Sierra Tronsworld Unconfirmed, but on other collector's lists. Sirius Fantastic Voyage Seen: summer 83 Power Play Sirius Repton Seen: $25, 1-line ad, pg79, Nov83 C. Gazette Spinnaker Story Machine Seen: 6/84 Power Play ad. (Licensed to HES?) Spinnaker Alphabet Zoo Was this released as a HES cart only? Both? A fair amount of Spinnaker stuff was released by HesWare, and it can get a bit confusing. Synapse Harrier See "Showcase Software" titles above for more information. This is the only title that was promised early on as being "available" that was not sold later through Showcase Software. Why this one title was different is unknown. TG Software Nightstrike Seen: 1/85 Computer Games Tymac Bomber word Seen: 1/84 Compute's Gazette, page 81. (MW?) Tymac D'fuse Seen: 1/84 Compute's Gazette, page 81. Tymac Dot-a-lot Seen: 1/84 Compute's Gazette, page 81. (MW?) Tymac Key Quest Seen: 1/84 Compute's Gazette, page 81. (MW?) Tymac Res Q Seen: 1/84 Compute's Gazette, page 81. Tymac Space Bats Seen: 1/84 Compute's Gazette, page 81. Tymac Tic Attack Seen: 1/84 Compute's Gazette, page 81. (MW?) Tymac Zap Seen: 1/84 Compute's Gazette, page 81. (MW?) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Info you can help us to find, to fill in some blanks. Missing carts: If you actually own a cart that is not shown somewhere in our lists, up above, please let Ward know about it, and he'll add it to this listing. But remember to check the other sections out, if you have a utility or hardware type item, as these are not generally shown in the top section. The top section is only for *archived* software cartridges, followed by vaporware listings, then hardware, utilities, RAM expanders, et cetera. Part numbers: In various places there are blank or incomplete part numbers shown. If we knew them, we'd list them. But we don't, just yet. Some manufacturers listed no part numbers on the carts themselves, but listed these on the package's outer box instead. Atarisoft did this for sure. Creative seems to be another one. Ditto for Sirius and Parker Brothers. Starting with version 1.8 of this list, I've made educated (but incomplete) guesses for some company lists, based on their patterns for other systems. If you have any original software boxes, or other paperwork, help us all out on this. Paul and I went through our collections long ago, so it is up to you now! Information about certain rumored carts: Anything we can get, will help! Ward enjoys being able to get different peices of these historical puzzles, and over time, fit together what must have happened. We've regained quite a bit of history that way, with the help of all of you out there in internet land. There are a few remaining mysteries, of course... quite a number, in fact. (Ward may start up a new section on his web page, just to handle this sort of detective work.) Dates: If you have any solid date for any cart, please let us know! What this will do is let us establish a timeline, and compare and contrast it to events we know about from other sources. For instance, it would really be helpful to know when (exactly) certain carts were planned or talked about as "coming soon". That way, we can figure out what else was going on, that may have influenced decisions being made throughout the gaming industry. Things like the release of the Commodore 64, the gaming crash, when other game companies decided to release things which created some sort of conflict between competing companies, and so on, all obviously had the potential to change the course of VIC-20 history. Without solid dates, we can't easily contrast what happened when, and figure out the relationships between causes and effects. (Even semi-solid dates help! And it doesn't have to be dates of carts, or even for the Vic20 itself. Anything with the potential to help explain causes and effects, helps!) Confirmations of vaporware software: If you *now actually own a real cartridge* of a program we listed in our "vaporware" section of the list, let Paul or Ward know about it. We have only the information we listed, at this time. Many of the rarer carts we initially felt were "NR" (never released) did show up in time. However we are highly cautious about old memories of what *might* have been. We do insist that confirmations be made only when a person physically owns one. And of course, if it is not *anywhere* on our lists, and you're sure its not a cartridge for some other gaming system, please, tell us about it! Pictures of box art, cartridges, tapes, whatever. The short story on this is to tell you that there is a CD-ROM project going on, and to check Ward's web page for all the details. A few of us are pooling our resources, taking some time, and planning to put all sorts of Vic20 artwork onto a CD-ROM, readable by common web browsers. To see a current list of what we have already, and what we still need, please visit this URL: http://members.aol.com/wshrake/cdhaves.htm (Ward's main web page is at: http://members.aol.com/wshrake/index.htm ) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Some recent loans from kind folks on the I'net... Patrick Wickwire loaned his Cyclon cart for archiving purposes. If it isn't the only one of its kind, it is still remarkably rare! Tom Truszkowski loaned us his "Victerm 40" in prototype form, complete with handwritten label. The name on the label (Jeff Hand) turns out to be Commodore's main telecommunications person back then! "Uncle Roger" Sinasohn loaned two carts; Dot Gobbler and Fun with Music by Epyx. Dot Gobbler was a production cart, but I've only heard of maybe three collectors having a copy, in all the years I've been looking for Vic20 carts. Fun with Music was so rare that I'd never heard a single mention of it being available for the Vic20, until this one got loaned to us! Others have shown up since then, but not in any huge numbers, that's for sure. Cliff Gregory loaned me two real rarities; Amazing Maze & Bug Crusher. Cliff is also helping with oodles of scanned graphics, for the CD Project. Cliff has a very impressive Vic20 cart collection. Charles Dysert archived Romox's Typo cart, and emailed us the ROM image of the game, too. Getting the ROM that way made our day; it's really rare. Nice to know others have the technical skill and desire to keep these old carts from becoming extinct! Francois Leveille sent me "BASIC Ver 4.0" for the Vic20. What comes inside the Vic20 normally is version two; the 4.0 version was around from the PET days, but Commodore skimped out on things when they made the Vic20. (And later, the C64.) A shame, as this version of the operating system has many refinements. Of note to hacker types is that it has a built-in hex monitor! David Strutt sent me Xonox's Motocross Racer. This cart was one of the last Vic20 releases Xonox put out. While it is a production cartridge, it is rare enough that we were not even aware it was ever made for this system, until we were loaned one. (Usually a cart like this is at least on our "vaporware" lists.) This cart may be the last Xonox released for the Vic20; the only other carts shown on other system's lists were all "never released". Edward Geist found the first copy of Droids. While he was not willing to risk sending his copy through the mails, to loan it to me for archiving, he did tell me where to go buy one myself when he saw another one up for sale. (Which is just as good!) Brent Santin loaned me three carts; "Squish 'Em" and "Vic Rabbit" and "Space Ric-o-shay". (Vic Rabbit was actually an EPROM and not a complete cart, but the info inside it is just as valid.) Squish 'Em came on one of Romox' special cartridges, meant to allow a special machine to reprogram it with any game they were permitted by license to "sell" to customers. (I'm glad we got all three of these, before they had succumbed to bit rot! A big thanks to Brent, for his help on both this and the CD Project.) Without the kindness of dedicated fans like these people, the Vic20 cart archiving project would be standing still. Thanks for all your help, folks! If you ever contributed a cart (many did over the years) but don't see your name listed here, email me: wshrake@aol.com about it. I plan to make up a complete list over time, hopefully to put on the CD Project. But it'd be much quicker if I had reminders. (Please!) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Closing comments "Digital Archaeology" is an interesting hobby. Other gaming systems have dedicated fan followings, who eventually track down all sorts of neat info about the games released for their favorite gaming systems. That is what I hope will continue to happen for the Vic20, both in stories and items. The "big three" console game systems (Atari 2600 VCS, Colecovision, and Intellivision) have fan followings that get to celebrate, from time to time, someone's finding of a rumored-but-never-found-before cartridge. I love reading the "2600 Connection" newsletter, for just such fun news. This is one reason I like the term "digital archaeology" so much, too; it does seem a lot like "digging up" forgotten treasures. Understanding the historical significance of such a find, or just appreciating it as is, makes this hobby a lot of fun. And yes, this is all a sneaky ploy to get more of you "out there" interested in helping to find such gems, as Paul and I simply cannot do this on our own. Too much physical space to cover, for one thing. So keep your eyes open, wherever you are located, OK? You never know what one-of-a-kind gem you'll run across in your travels! (End of document)