SCENARIO

The thrills and spills of the World Wrestling Federation* brought to your
screen! Test your strength in this muscle-bound wrestling extravaganza. Become
the undisputed champion as Hulk Hogan*, The Ultimate Warrior* or the British
Bulldog*. Battle for survival against Sgt. Slaughter*, the Warlord* and a host
of other WWF* stars. Anything goes in this all-action event, and only the
toughest survives!


LOADING

ATARI ST
THIS GAME REQUIRES A DOUBLE-SIDED DISK DRIVE

Switch on the power to the computer, then insert disk 1 into the drive. The
program will then load automatically. Follow the on-screen instructions.

CBM AMIGA

Insert disk 1 into the drive and turn on the computer; the program will then
automatically load and run.

SPECTRUM
CASSETTE 128K ONLY

Place the cassette in the recorder ensuring that it is fully rewound.

Select LOADER option and press RETURN key. Press PLAY on your recorder - the
game will now load automatically.

SPECTRUM +3 DISK

Set up system and switch on as described in your instruction manual. Insert
disk and press ENTER to choose LOADER option. The program will then load
automatically.

AMSTRAD CASSETTE CPC 464

Place the rewound cassette in the deck, type RUN" and then press the
ENTER/RETURN key. Follow the instructions as they appear on-screen. If there is
a disk drive attached then type |TAPE then press ENTER/RETURN key. Then type
RUN" and press ENTER/RETURN key (The symbol is obtained by holding shift and
pressing the @ key)

CPC 664 and 6128

Connect a suitable cassette type recorder ensuring that the correct leads are
attached as defined in the User Instruction Booklet. Place the rewound tape in
the cassette recorder and type |TAPE then press the ENTER/RETURN key. Then type
RUN" and press the ENTER/RETURN key. Follow the on-screen instructions.

DISK

Insert the program disk into the drive with the A side facing upwards. Type
|DISC and press the ENTER/RETURN key to make sure that the machine can access
the drive. Now type RUN"DISC and press ENTER/RETURN, the game will load
automatically.

COMMODORE

Position the cassette in your Commodore recorder with the printed side upwards
and make sure that it is rewound to the beginning. Ensure that all the leads
are connected. Press the SHIFT key and the RUN/STOP key simultaneously. Follow
the on-screen instructions - PRESS PLAY ON TAPE. The program will then load
automatically. For C128 loading type GO 64 (RETURN), then follow C64
instruction.

PLEASE NOTE: This game loads in a number of parts - follow on-screen
instructions.

DISK

Select 64 mode (if using Commodore 128). Turn on the disk drive, insert the
program into the drive with the label facing upwards.

Type LOAD "*",8,1 (RETURN) the introductory screen will appear and the program
will then load automatically.

PC

Installing the game on hard disk:

Insert disk 1 into your floppy disk drive and then type the letter of that
drive followed by : (e.g. if you insert the WWF Disk 1 into drive B, then type
B: followed by RETURN). Type INSTALL X:, where X: is the drive letter you want
to install the game onto. You will then be prompted to insert the other disks
into the drive when needed.

Running the game from floppy (PC ONLY):

Insert disk 1 into your floppy disk drive and then type the letter of that
drive followed by : (e.g. if you insert the WWF Disk 1 into drive B, then type
B: followed by RETURN). Type WWF and press RETURN. The game will automatically
select the sound card and video display best suited to your computer.

Should you wish to override the automatic selection, then you should add an E
(EGA) or V (VGA) to the command line when loading the game, e.g. WWF E will
select the EGA display, while WWF V will select a VGA display.


STARTING THE GAME

After loading, you will be presented with an opening sequence. Pressing fire
during this sequence will allow you to start the game. You will now be able to
compete for the Wrestlemania* Belt, or to use the practice mode. The
Spectrum/Amstrad and PC will also allow you to adjust the control method.

PRACTICE MODE

The practice mode allows two players to compete in a head to head contest.
Player One can select from any of the three challengers, and Player Two is
always Mr. Perfect*. On completion of the practice bout, you can play it again,
or return to the title sequence.

COMPETE OPTION

When you select the compete option, you can choose to play one of the three
challengers. Pressing left or right will move on to another challenger.
Pressing fire will select the currently displayed challenger. You can choose to
compete as one of the following three wrestlers:

Hulk Hogan**      - Legdrop off the Ropes
Ultimate Warrior* - Gorilla Press
British Bulldog*  - Running Power Slam

In order to win the WrestleMania* Belt, you must beat five of the toughest and
meanest wrestlers in the WWF. These opponents each have their own special moves
and their own style of fighting. You will face these wrestlers in the following
order:

Mr. Perfect*         - Perfect Plex
The Warlord*         - Full Nelson
Million Dollar Man*  - Million Dollar Man Sleeper Hold
The Mountie*         - Drop Headlock
Sgt. Slaughter*      - Camel Clutch

At the start of the game you have 4 credits. Every time you lose a match, or
you are forced to end your challenge attempt, an option screen will appear
allowing you to replay the last match by using a credit. Once all your credits
are used, the game will automatically go back to the opening sequence.

Before the start of each bout, your opponent wrestler will have a chance to say
what he thinks about you. You will then be given the right to reply. You can
select your reply by moving the control left or right. Once you have chosen
your reply, pressing the fire button will select it. Your opponent will then be
allowed to reply to your comments. Then it's time to go on!

MATCH RULES

Each bout will last a maximum of five minutes. During which time the match can
be won by pinning the opposing wrestler to the canvas for a count of three
seconds. If there is not an outright victor by the end of the five minutes,
then the match will be declared a draw, and your challenge for the
Wrestlemania* Belt is over.

If any competitor is forced out of the ring, a twenty second clock is started.
This clock will reset once both wrestlers are back in the ring. Should any
competitor remain out of the ring long enough for this clock to reach twenty,
then the match is declared void, and your challenge for the Wrestlemania* Belt
is over.

GAME RULES

Each wrestler has a strength indicator at the bottom of the screen (either side
of the screen on the C64 version). This strength level will determine how
quickly the wrestler can recover from being knocked on the floor, or how
quickly he can throw off someone who is pinning him. Your strength is depleted
when you are hit or kicked, or when you are thrown to the ground.

As you can play the game, two different icons will appear on screen, indicating
what action you should take.

Fire Button Icon
This icon will appear when your wrestler is on the ground. Pressing the fire
button rapidly will make your wrestler get to his feet, but if your wrestler is
weak then this may take a few seconds.

Joystick Icon
This icon will appear when you are grappling with your opponent. Moving the
joystick rapidly from side to side will build up your grapple strength. This is
shown by a growing bar at the side of the grapple icon. The first wrestler to
make their bar reach maximum height wins the grapple. The winner of the grapple
then executes his special move on the other wrestler.


CONTROLS

The wrestlers are controlled by joystick on the ST, Amiga, PC, Commodore 64,
and by joystick or keyboard on the PC, Spectrum and Amstrad. For 2 player mode
on Spectrum +2 or +3, a Kempston or Sinclair interface is required to play with
2 joysticks.


WWF* JOYSTICK MOVEMENTS

When your wrestler is in the ring:

Walking movement  Joystick left, right, up, down and diagonals

Punch             Stand still + press fire

Kick              Move + press fire

Drop Kick         Double fire + left or right

Run left          Double left

Run right         Double right

Exit ring         Push against side or front ropes (ST/AMIGA/PC), front ropes
                  only on Spectrum/Amstrad/C64

When your wrestler is running:

Flying Knee       Press fire

Flying kick       Push direction and press fire

When your opponent is down:

Pin               Move over him and pull down + press fire

Stamp             Move over him and press fire

Flying head kick  Press fire while on top of post

When you are near the post:

Climb post        Push towards post

When you are on the post:

Flying drop kick  Press fire

Climb off post    Pull down

When you are outside the ring: (ST/Amiga/PC)

Enter/exit ring   Push against side or front ropes

Pick up chair     Walk over it and press fire

When you are outside the Ring: (C64, Spectrum, Amstrad only)

Enter/exit ring   Push against front ropes

PC KEYS

               PLAYER 1     PLAYER 2
UP                Q         CURSOR UP
DOWN              A         CURSOR DOWN
LEFT              O         CURSOR LEFT
RIGHT             P         CURSOR RIGHT
FIRE            SPACE       KEYPAD 0

PAUSE                  1
QUIT (IN PAUSE)        2
RESTART                3

SPECTRUM KEYS

               PLAYER 1     PLAYER 2
UP                Q            9
DOWN              A            8
LEFT              O            6
RIGHT             P            7
FIRE            SPACE          0

PAUSE                  1
QUIT (IN PAUSE)        2
RESTART                3

AMSTRAD KEYS

               PLAYER 1     PLAYER 2
UP                Q            F7
DOWN              A            F4
LEFT              O            F8
RIGHT             P            F9
FIRE            SPACE          F0

PAUSE                  1
QUIT (IN PAUSE)        2
RESTART                3

COMMODORE 64 KEYS

Player 1 Joystick 2
Player 2 Joystick 1

PAUSE/RESTART   P
QUIT            RESTORE

AMIGA/ATARI ST

Player 1 Joystick 2 (Joystick 1 on ST)
Player 2 Joystick 1 (Joystick 0 on ST)

P                PAUSE
ESC              QUIT
FIRE             RESTART
Stereo Effects   S (Amiga only)
Mono Effects     M (Amiga only)


WWF WRESTLEMANIA*

Its program code is the copyright of Ocean Software Limited and may not be
reproduced, stored, hired or broadcast in any form whatsoever without the
written permission of Ocean Software Limited. All rights are reserved.

This game has been tested and checked for viruses.
Please do not use any form of disc utility with any Ocean product as it may
corrupt the data and render the disc unusable.

THIS SOFTWARE PRODUCT HAS BEEN CAREFULLY DEVELOPED AND MANUFACTURED TO THE
HIGHEST QUALITY STANDARDS. PLEASE READ THE INSTRUCTIONS FOR LOADING, CAREFULLY.

If for any reason you have difficulty in running the program you may contact
our Ocean Helpline direct by telephoning 0626 332533.

However if you believe that the product is defective please return it direct
to: Mr. Yates, Ocean Software Limited, 6 Central Street, Manchester, M2 5NS.

Our quality control department will test the product and supply a replacement
if we find a fault. If we cannot find a fault the product will be returned to
you at no extra charge. Please note that this does not affect your statutory
rights.


CREDITS

* Trademark of TitanSpots, Inc. (c) 1991 All rights reserved. All distinctive
character names, likenesses and logos are trademarks of TitanSports, Inc. (c)
1991 All rights reserved.
** Hulk Hogan, Hulkamania and Hulkster are trademarks of Marvel Entertainment
Group, Inc., licensed exclusively to TitanSports, Inc. (c) 1991 All rights
reserved.
Programming, Graphics and Design by Twilight for Ocean Software Ltd.
PC Programming by John Wildsmith
Music by Sean Conran
Produced and Marketed by Ocean Software Ltd.

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