LOADING INSTRUCTIONS

ZX SPECTRUM 48K/128K/+ CASSETTE:

Type LOAD"" and then press "ENTER". 
Type "LOAD" and then press "ENTER".

AMSTRAD/SCHNIEDER CASSETTE:

CASSETTE BASED COMPUTER (i.e. CPC464) 
Press 'CTRL' and the small 'ENTER' keys 
simultaneously.

DISC BASED COMPUTER WITH 
ADDITIONAL CASSETTE PLAYER (i.e. CPC6128) 
Type 'TAPE' and press 'RETURN' then press 
'CTRL' and the small 'ENTER' keys 
simultaneously.

AMSTRAD/SCHNIEDER DISC:
CASSETTE BASED COMPUTER WITH
ADDITIONAL DISC DRIVE (i.e. CPC-464)
Type DISC and press 'RETURN' then type
RUN"N and press 'RETURN'.

DISC BASED COMPUTER (i.e. CIPC-6128)
Type RUN"N and press 'RETURN'

All programs will RUN automatically after 
LOADING is complete. 
In case of LOADING difficulties please refer 
to the chapter on LOADING and SAVING 
programs in your computers User Manual.

In the unlikely event of a faulty product, 
please return it to the original place of 
purchase.

TEMPEST

INSTRUCTIONS

CREDITS
Program by David Pridmore
Licensed from the Atari Corporation.

The Hyperspatial Wireways hang in the dark 
void of interstellar space to guide travellers 
on their journeys between star systems. 
Without the Wireways travellers would warp 
into the hearts of stars or miss their 
destinations entirely. The Wireways consist 
of a series of wire tubes which guide 
travellers through the universe, each tube 
being made up of a three dimensional grid 
which is divided into separate lanes. 
Unfortunately, due to a little wormhole 
leakage, the Wireways have become 
infested with aliens which crawl up the 
tubes in an effort to short circuit them.

Your task is to rid the Wireways of these 
intruders, thus keeping safe the legitimate 
travellers as they spin from star to star down the tubes.

To clear the tubes you are supplied with a 
Zapper which is a remotely controlled 
pulsed plasma device mounted on two 
mechlectric legs. Your Zapper fires plasma 
bolts down the Wireways destroying the 
advancing aliens, you may manoeuvre your 
Zapper around the rim of the wire tube to 
fire down each lane as the aliens appear.

Your only other weapon, apart from 
lightning fast reflexes, is a Super Zapper 
which is able to clear an entire tube of all the 
aliens currently climbing up its walls. 
However these Super Zapper plasma 
grenades are in short supply and you are 
only supplied with one on completion of 
each screen. Also aliens may lay in wait just 
beyond the distant entrance to the grid and 
will advance up the lanes after you have 
used your Super Zapper.

On completion of each screen, when you 
have destroyed all the aliens infesting the 
tube, you are warped at unimagineable 
speeds through the tube to the next 
Wireway that needs clearing.

The aliens consist of:

Flippers which flip from lane to 
lane as they advance.

Fuseballs which fly at great speed 
up a single lane.

Tankers who rise up a single lane 
and then split into two Flippers or 
a Spiralling Fuseball when shot.

Spiralling Fuseballs circle the grid 
at high speed.

Spikes travel up the lanes looking like 
single lines.

Pulsars short circuit lanes making 
travel across them impossible.

PLAYING INSTRUCTIONS

Move Zapper clockwise or to the right:
.................Key E or move joystick right
Move Zapper anticlockwise or to the left:
.................Key Q or move joystick left
Fire plasma bolt:
.................Key RETURN or fire button
Use Super Zapper: ................Key SPACE

Select 1 or 2 players game: ......Key 1 or 2

ELECTRIC DREAMS SOFTWARE
31 CARLTON CRESCENT
SOUTHAMPTON, HAMPSHIRE
S01 2EW

(c)ELECTRIC DREAMS SOFTWARE 1986