[2/2013]================================================================[v1.0] Title : Ascending & Descending Author : negke Website : http://negke.quaddicted.com Description : Small medieval/realism puzzle map. It is based on the well-known lithograph of the same title by M.C. Escher, although without the visual paradox. Gameplay is slow and largely non-linear with the main focus on key-hunting/finding secret areas in a fairly cramped building. Additionally, the singleplayer mode features custom item boxes with slightly modified amounts of ammo. Credits/thanks : Maurits Cornelis Escher necros, Scragbait, Spirit, than ============================================================================== Installation and Playing Copy mce.* into your Quake\id1\maps directory. Then start the game, bring down the console by pressing the "~" or "^" key and type: map mce To change the difficulty, type skill 0/1/2/3 before loading the map. If you use an old engine port, you need to run it with a larger memory heap: glquake.exe -heapsize 32000 ============================================================================== Map Information: Game : Quake Single player : Yes Cooperative : Yes Deathmatch : Yes Difficulty settings : Yes CD track : 11 Textures : Quake101.wad, Timfixed.wad, Knave.wad (by Kell), Rogue.wad (by Rogue Entertainment), Hexen.wad and Hexen2.wad (by Raven Software), a few prints by MCE Known bugs : Grey flashes in software engines -> increase r_maxedges and r_maxsurfs to something very high (25000 perhaps) before loading the level Possibility of packet overflow in older engines -> switch to source port with increased limits or play with corpse removal mod DirectQ 1.9.0 freezing when activating the seals -> revert to older version 1.8.8(1) / this may be fixed in version 1.9.1 Skip walls not working properly in DarkPlaces -> set sv_gameplayfix_q1bsptracelinereportstexture 0 Singleplayer entity hacks causing QW engines/servers to crash on mapload -> comment out or delete all three instances of "use" "boss_death9" in the .map file and recompile with txqbsp/light -onlyents Tested with : Fitzquake 0.85, Fitzquake Mark 5, Quakespasm 0.85.8, DirectQ 1.8.8(1), DarkPlaces 2012-12-22, Winquake 1.09, Glquake 0.97, Joequake v0.15 b1862 ============================================================================== Construction: Editors/tools : GtkRadiant 1.5, Txqbsp/Light (BJP), Wvis, TexMex Construction time : 1960-2013 Brushes : 6378 Entities : 1354 ============================================================================== Copyright/Permissions This level is released under the terms of GNU General Public License v2 or later. You may use the map source as a base to build additional levels as long as you release them under the same license and make the source available. Please also give proper credit. Check http://www.gnu.org for details. You may distribute this release in any electronic format provided you include this file unaltered in the original archive and keep it free of charge. ==============================================================================