* Executing QBSP... outputfile: d:\games\quake\id1\maps\crypts1.bsp --- LoadMapFile --- d:\games\quake\id1\maps\crypts1.map 423 brushes 221 entities 35 miptex 148 texinfo building hulls sequentially... --- Brush_LoadEntity --- 381 brushes read ---- CSGFaces ---- 2525 brushfaces 7651 csgfaces 1966 mergedfaces --- SolidBSP --- 2772 split nodes 1240 solid leafs 1533 empty leafs 0 water leafs 4970 leaffaces 4565 nodefaces ----- portalize ---- --- FillOutside --- 1246 outleafs --- SolidBSP --- 1528 split nodes 800 solid leafs 729 empty leafs 0 water leafs 3746 leaffaces 3328 nodefaces 874 outleafs 1484 outleafs --- MergeAll --- 1827 mergefaces writing d:\games\quake\id1\maps\crypts1.prt MODEL: *1 MODEL: *2 MODEL: *3 MODEL: *4 MODEL: *5 MODEL: *6 MODEL: *7 MODEL: *8 MODEL: *9 MODEL: *10 MODEL: *11 MODEL: *12 MODEL: *13 MODEL: *14 MODEL: *15 MODEL: *16 MODEL: *17 MODEL: *18 MODEL: *19 MODEL: *20 MODEL: *21 MODEL: *22 MODEL: *23 MODEL: *24 MODEL: *25 MODEL: *26 MODEL: *27 MODEL: *28 MODEL: *29 --- FinishBSPFile --- WriteBSPFile: d:\games\quake\id1\maps\crypts1.bsp added 11 texture frames 1279 planes 25580 3651 vertexes 43812 1194 nodes 28656 148 texinfo 5920 2624 faces 52480 3143 clipnodes 25144 753 leafs 21084 3496 marksurfaces 6992 12482 surfedges 24964 6487 edges 25948 46 textures 369228 lightdata 0 visdata 0 entdata 17602 * Executing LIGHT... ----- LightFaces ---- 221 entities read WARNING: Too many light styles on a face WARNING: Too many light styles on a face WARNING: Too many light styles on a face WARNING: Too many light styles on a face WARNING: Too many light styles on a face WARNING: Too many light styles on a face WARNING: Too many light styles on a face lightdatasize: 148020 1 switchable light styles 29.0 seconds elapsed * Executing VIS... ---- vis ---- fastvis = true 574 portalleafs 1736 numportals average leafs visible: 363 c_chains: 0 visdatasize:31407 compressed from 41328 23.0 seconds elapsed I couldn't copy d:\games\quake\id1\maps\crypts1.bsp to d:\games\quake\id1\maps\cry