================================================================
Title                   : Delusions
Filename                : Del2
Author                  : Dolomite (Conceptual integrity), Gary Figg (Build and VIS...email: gfigg@gte.net)
Email Address           : ramses@icity.intcity.com
Description             : Just as life cringed your already doomed
                          cranium...
                          Just as you felt safe again,
                          You get Delusions.
                          
                          Here's another CTF ADVANCED level.
                          Designed to enhance grapple play, TEAM
                          ETHICS, killer strategy required...
                          
                          Unlike ctf8, there's no straight path between
                          bases; this is a grapple play map.
                          
                          Tips of Play:
                          
                          There are four points of entry to each base
                          (outer walled areas):
                          Lower entrance
                          Upper entrance
                          Teleport x2
                          There are many points of entry into each flag
                          room, as there is only a partial ceiling,
                          that's designed to enhance grapple play.
                          
                          The front door is an obsticle, that if
                          mastered, is of serious advantage.
                          Look down, roll slowly forward and jump at
                          the last second to go through each flag room
                          door!  It's tricky, but do-able.  I call this
                          the Duck-in-cover move... ;-)
                          
                          "If you see a flash, duck-in-comfort?"
                          
                          Over each flag and around are monkey bars to
                          impede both captures and proliferations of
                          each flag...
                          
                          SHOUTS TA' ID SOFTWARE, QuArK (Armin Rigo),
                          Derrick McKay of QuArK homepage, all da
                          CTFers, Threewave and La Killah.  Thanks to 
				  Gary Figg for the VIS job...
                          
                          ~~~~~~~~
                          DOLOMITE
                          ~~~~~~~~
================================================================

* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch              : Yes CTF
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Monsters            : No
New Demos               : No
New Models              : No
QuakeC Patches          : No

* Construction *

Base                    : None that I know of...
Editor(s) used          : Quake Army Knife 3.3, Graffixer 1.01, CTFBOT
Known Bugs              : You might think that not being able to walk
                          straight through a door was a mistake, but I
                          planned it like that, so TOUGH. ;-)
                          
                          Like I said, it's a tough level, so be a
                          team...
Build Time              : 4.9 minutes (without build)

Comments                : Thanks to anyone I snatched textures from.
                          
                          ---------------------------------------------------------------------
                          The artwork contained in gyrotex.wad is
                          Copyright 1997 by Aaron Logue.
                          Commercial distribution of this material or
                          derivative works without
                          authorization is prohibited.
                          ---------------------------------------------------------------------
                          Please include the above little notice with
                          text files accompanying bsps.
                          If you use these textures and discover that
                          your bsp has been commercially
                          distributed without your permission, please
                          email me.
                          
                          Gyro Gearloose  gyro@blarg.net 
                          http://www.blarg.net/~gyro
ANY UNLAWFUL DISTROBUTION OF THIS MAP IS STRICTLY PROHIBITED, AND ALL PERSONS INVOLVED WITH
SUCH DAMNABLE ACTS MIGHT FIND THEMSELVES DAMNED TO DWELL IN DELUSIONS FOR ALL ETERNITY, GETTING
GIBBED OVER AND OVER AND OVER, UNTIL THEY SCREAM FOR FORGIVENESS; NONE SHALL COME.

The term UNLAWFUL DISTROBUTION means: this software may not be distributed for profit,
by anyone without written permission from the designer, and that means NOONE will put
this on any CD ROMs, without my permission.


SO MAKE YOUR OWN MAPS, or ask me nicely. ;-)

About the gibbing, we might not be able to do that, since it would be as illegal.  We might 
just sue, depending on the state and federal laws where the infraction occured.
(c) 1997 R. Scott Leonard.  (some textures owned by Id software inc., others Gyro Gearloose, and
some are my own.  Email me at ramses@icity.intcity.com if you want a break down, for legal reasons.