adquedit.txt AdQuedit: The Quake Workstation a quake editing utility, frontend, and environment Release Version 1.3 8/19/97 http://goldrush.com/~hicks/adquedit/ hicks@goldrush.com AdQuedit: The Quake Workstation is my addition to Quake editing development. The main purpose of this program is to supply an easy, flexible, and useable means to manipulate the many file formats that Quake has. Features include replacing textures in bsp files, editing entity lists, changing model skins, creating sprites, making mip textures, and extensive wad editing, and much more. And all cholesterol free! You will find the slightly outdated manual at the web site above. system requirements: Runs in Win95. Should run in WinNT, I don't have it but people have convinced me it works. You must run AdQuedit in a video mode with more than 256 colors. I can't be certain on ram requirements, but it is likely that if you can run Quake, you can run AdQuedit. legal: I am not responsible for anything unfortunate that happens as a result of using this program. This program can be distributed through any means you want as long as you don't profit from it and so long as this file is included with the distribution. Inclusion of this program with any book or compilation cd or anything remotely like that is forbidden without my permission. If you use the utility to develop a commercial product, it would be cool if you sent me a free copy of it. That's just a suggestion though, not a requirement. Everything about the program is either trademarked or copyrighted by me except 'Quake' which belongs to Id Software. cost: As of release 1.3, AdQuedit series version 1 is freeware. Registered users of the AdQuedit version 1 series are eligable for free upgrade to the registered version AdQuedit 2 when it gets released. If you have registered for AdQuedit, please send me your email address so that a copy of AdQuedit 2 can be sent to you when it is completed. Goodbye, Cable Hicks hicks@goldrush.com http://goldrush.com/~hicks/ ------------------------ Changes ------------------------ Version 1.3 Bugs Fixed: * AdQuedit series version 1 is officially freeware * got rid of the crash when deleting game configs * you can no longer directly delete base or project directories (I'm not comfortable with it.) * AdQuedit is now clued to the fact that mip textures must have dimensions multiple of 16, not 8 as was previously thunk by me. * Problems that occured when AdQuedit crashes during its first run should be fixed. If this happens to you and it still messes things up, delete the adquedit.ini file in your \windows diretory. * Problems with files not winding up in the Recycle Bin when being deleted have been fixed to the best of my knowledge. I deleted my Quake directory as a test and I was able to restore it. * Problems with AdQuedit for some reason having this urge to start out minimized, with the only other size option being maximized. Serious Known Bugs Not Fixed: This is intended to be the last version 1 series release so these issues can not be fixed until the new architexture is introduced in version 2. - Minor errors being reported concerning file descriptions after a file has been created. - Messed up file names occuring with file or directories that start with a number. (!) Windows is beautiful sometimes. - Deleting a directory from the treeview causing a crash...but only sometimes. - wad files blowing up for no particular reason. Version 1.25 * using large fonts caused the graphics to be displaced when displayed * the icons weren't showing up as transparent in the file views * added an option for making pak entry names all in lower case when a pak is created Version 1.21 * fixed the fact you couldn't do cut/copy/paste functions on files most of the time Version 1.2 * redid about box (woohoo!) * editing the list of hidden directories when one hidden did not exist caused a crash * fixed memory leak in the file view which could eat away memory bit by bit * deleted files go to the Recycle Bin Version 1.15 * Fixed a bug in the mip making functions which would screw up the fullbrights. Version 1.1 Mainly bug fixes. Enhance mip making ability. * problems caused when moving directory onto itself or one of its children * check for full brights on mip making * file association modification * capture return key & delete key when renaming * crash when renaming a file twice * the window is no longer created bigger than the screen which could happen if you ran the program at a smaller resolution than you once did * F5 accelerator for update views * only remaps a pcx palette to the default palette if they are different. This helps when dealing with full brights.