Read the history (below) for changes in the current version. - impulse 100 will fire off a little ball that disappears. The spot it disappeared is where you'll teleport too. - impulse 101 will fire off a "hole" that attempts to lie flat on the surface it first connects with. Just jump through it to be teleported. - impulse 102 is a bit of code that took 30 seconds to write. It plays a .wav Usefull to taunt your opponents with. weapons.qc should go with the rest of your QuakeC code and be compiled with qcc(dos). *.wav should go in id1\sound\weapons *.mdl should go in id1\progs I'm guessing the reader knows how to compile, find (or make) the above directories and use the results. If you have any questions or suggestiongs about the code or any patch ideas e-mail me. Nathan Beddes nb3367@u.cc.utah.edu Credit: Jeff Hardy (jhardy@a.crl.com) -- code clean up suggestions. History: Uhole002: The latest release. You now HAVE to fire off the ball first and wait for it to go off before you can throw a hole and jump through it. After the ball goes off you have 5 seconds to jump through before the ball side of the hole closes. This time limit is not in my original design, but it does fix many bugs. I'm going to try have it keep the destination set to the last ball fired, but that is for Uhole003 :) Also, in the future I may do away with the ball all together and just have a set of two holes that work both ways. Jeff Hardy (jhardy@a.crl.com) contributed to this release. Uhole001: A sleightly better piece of trash that would compile. However it was buggy. Uhole: Utter piece of trash that wouldn't even compile on any computer besides my own.