PLEASE IGNORE THE OTHER ONE!!! IT IS MESSED UP!!! TARMAN (Compilation) Version 1.1 Yellow Armor has a rating of 175 Red Armor has a rating of 250 Max Shells = 200 Max Nails = 400 Max Rockets = 200 Max Cells = 500 Quad Damage lasts longer (A whole LOT longer, 10x longer) Triple the gore in Deathmatch games. Nails from Nailgun look and sound like Enforcer lasers. Nails from Super Nailgun look and sound like Scrag Bolts. Grenades look like Vore Missiles. Gun names and models changed. Rockets look like balls of lava. Some Monster Graphics Changed. Lightning Bolt from Lightning Gun looks like lava. New Player Model. Supports Monster_dragon. Lowered the gravity. Changed DeathMessages. Darkened Levels. Added BFG. To use, Go to lightning gun, and hit 8 again. Must have lightning gun to use. Added Charge weapon. To use, Go to axe, hit 1 again. Hold attack, the longer the more powerful, and release to fire! Use impulse 250 to see how much power you charged up. Added Pentagram of Protection Cheat. Super-Shotgun shoot mini-rockets in addition to bullets. Shotgun shoots mini-rockets. Monsters are advanced. Monsters respawn. Added Spells!!!!! Spells: impulse 110 == FireBall impulse 111 == Light impulse 112 == Armor impulse 113 == Magic missile impulse 114 == Ammo impulse 115 == Health impulse 116 == Quad Damage impulse 117 == Ice Ball impulse 118 == Harm impulse 119 == Pentagram of Protection Changes since last version: Sniper gun! Impulse 9 to use, uses 5 shells. Slow, but VERY powerful. Cheat command moved to Impulse 13 Detpack! Impulse 120, Uses 25 rockets. Does a lot of damage. Grunts always gib. Added MORPHS By Jeff Epler! Use impulse 101 and 102 to cycle between them. Removed Jump, added Fireball. Added FlameThrower from Ultimate Quake! Must have weapon 7. Uses rockets Known Bugs: Must have Weapon 8 to use Hell Knight attacks and Shambler Attacks. If you know how to fix it, e-mail me! Patch By: Mike Sanocki Hey, I'm only 12! How good do you expect it to be? E-mail: Msanocki@postoffice.ptd.net