SKEET-QUAKE! This is Skeet-Quake version 1.00 ================================================================ Instructions: First off, you have to have the reaper bot mod. Just copy the skeet.bsp into your /id1/maps subdirectory off of c:\quake (or whatever) and then from the quake prompt load the reaper patch... ie: "quake -game reaper" Once quake starts, start a new multiplayer game. Then, once in the game, at the console type "map skeet" Assuming you followed the simple directions, you will now be in the skeet area. Once you walk onto the main platform, type "impulse 103" at the console to bring in the correct number of reapers, then back into the button to fire them away. :) Enjoy. IMPORTANT! The reaper will be launched out with VERY little health, so use the shotgun. The rocket launcher is impossible to hit em with... This could be fun for deathmatch!! ================================================================ Title : Skeet-Quake Filename : skeet.bsp Author : Scott Olsson, aka Scohop (clan 'Tards) Email Address : scohop@iaonline.com Description : A great idea I came up when I was testing another level of mine. You basically just try to shoot the reapers out of the sky. Enjoy. ================================================================ * Play Information * Game : Quake Registered 1.01 or higher Single Player : Yes Cooperative : Might be interesting. Deathmatch : HAHAHA. Havn't tried it, would be fun though. However, if you DO use it for dm, make sure you set the fraglimit at about 5-10 and then use "samelevel 1" so that you come back and everyone gets a shot (groan). Remember that respawn points are ONLY in the skeet launchers, so if the main shooter dies, you'll be glad that you have the fraglimit set low!! Difficulty Settings : Not implemented New Sounds : No New Graphics : No New QuakeC : No New MDL's : No * Construction * Base : New Editor(s) used : Worldcraft, MS-DOS Edit Known Bugs : None known Build time : About 2 Hours * Copyright / Permissions * Authors may not use this level as a base to build additional levels. Check out some other work ala scohop with the .BSP Expansion Project: http://www.vvm.com/~fishman/quake/quakebsp.htm