TO THE MANAGER OF THIS SITE: PLEASE REMOVE PYREXIA 1.2, REALLY SORRY I KEEP DOING THIS! KEEP FINDING (AND CREATING) NEW BUGS. IT CONTAINS BUGS, PLEASE PUT THIS IN IT'S PLACE:::THANX! ALSO PLEASE REPLACE THE .TXT FILE WITH THIS THIS UPDATED 1... Pyrexia : -Partial Conversion for Quake by Travis Brown (BROWNROE@AOL.COM) NEW TO VERSION 1.3: Bug fixes & flame thrower stuff ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Please e-mail me & tell me what u think of this patch!!! + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ==================================================================== QuakeC: LOTS Sound: yes Models: 1 or 2 original?? new skins for many. Levels: yes ==================================================================== Type of Modification ==================================================================== .qc No, sorry, I am using QuakeMap compiler(strange&picky) and a .qme format If you really want them, e-mail me. progs.dat yes (of course) unified or whatever the hell they're called No ==================================================================== Most of the ideas in here are original and ALL of the programming is. (except for MultiSkin: Thanx so much, mine wouldn't work right!!) (v1.3: used gib gun code w/ my own additions for burning) *** To use this file, Just unzip it and make sure pak0.pak is in your C:\quake\pyrexia directory, to play type: quake -game pyrexia ------------------------------------------------------------------------------ 1) Monsters -Almost all the monsters have been "upgraded", many of them have cyborg body parts -Dog : Metal head, 10x stronger, bites hurt more -Grunt : fires the supernailgun -Enforcer: same, but there's 2 types now 1 fires my new fusion gun -Fish : same -Spawn : same -Knight : Looks like a storm trooper w/ a light saber (new sounds) FIXED: new self destruct attack (used to crash in coop) -HKnight + Ogre: More health, that's all (new: ogre actually starts his chainsaw) -Fiend : Jumps faster, metal legs -Shambler : All metal, 10x stronger -Zombie : same, I based a new alien totally on it - Crucified Zombies R gibable -Alien : A zombie that looks like an alien and throws grenades -Shalrath : spike balls are red and hurt more -Wizard : when gibbed, little slimy gibbles go everywhere ( i HATE wizards) -Chton: Vulnerable to player attacks (hard to kill) ------------------------------------- 2)Player - New skin, has head like an enforcer - support for up to 4 skins ( Impulse 200 ) Impulse 200 is bound to "p" in the .cfg file included 4 original skins are included in player.mdl FIXED: INCORRECT MESSAGE FOR 1 & 2 1: Cyborg Player 2:Ghost Player (looks cool) 3:Pissed Player (looks PISSED) 4: CamoFlagued Player: looks like brick wall, change your armour color to match your surroundings, you'll blend in well GREAT 4 deathmatch (Watch your victim stroll right past you right b4 u shoot him) -New frames for the Gauntlet ------------------------------------- 3)Weapons -Axe = Gauntlet : Impulse 23 Charges up the guantlet, IMPULSE 23 IS BOUND TO "0" IN THE .CFG INCLUDED Depending on the charge, you fire a better shot. Maximum charge is 4. -Shotgun : Shoots 50 pellets (better than 4) -S.Shotgun = Bomb Launcher (Cool GUN!) - If hits wall or floor counts down 4 seconds and explodes - if hits monster or player: impact hurts them, if the explosion will kill them it says "GoodBye!" if not, it starts to drop and explodes -Not good for triggering some triggers (sorry) -NailGun = FreezeGun :(like paralysis darts) turns monsters into statues, makes player stay in 1 spot, but he can still shoot -S.Nailgun = DeathDealer : a chain-shotgun -Grenade launcher = FlameThrower : guess- improved 100% since 1.1, actually throws flame now. Takes cells New: Monsters & Players catch fire, doust flames by going under water -R.Launcher : Fires a straight grenade in a long arc, if hits ground, acts like a molitov cocktail, if hits enemy, waits a second, and leta off a series of explosions -ThunderBolt= Fusion Gun:fires a kind of plasma bullet, guaranteed to gib anything within 40 feet, including you, - may take 4-5 to kill "Shamblotron" - Health Decoys: - fires bombs that look like health packs ( Impulse 20 ) Impulse 20 is bound to "o" in the .cfg file included ***** IMPULSE 21 IS ALSO USED IN THE HEALTH DECOYS, SO DON'T TRY TO USE THAT # IN YOUR OWN WORK W/ THIS FILE-- takes 10 rockets -NEW 1.1: Electrodes: fire 1 in the water & it works just like a lightning gun discharge-- takes 50 cells (wait 'till theres alot of people in the water) ( Impulse 22 ) Impulse 22 is bound to "e" in the .cfg file included (((((((((((((((((((((((((((((((((((((((((((((((((((((((( { health decoys must be fired like a gun; } { IMPULSE 22 automatically shoots an electrode } )))))))))))))))))))))))))))))))))))))))))))))))))))))))) ----------------------------------------------------------------------------- 4) Maps replaced e1m7, e2m6, e3m6 & e4m7 w/ fusion gunner levels e1: 1 fusiongunner, e2: 2 fusiongunners.... replaced end.bsp w/ chton and spaceship level. ---------------------------------------------------------------------------- 5)misc. -a jetpack in fusiongunner levels (feel free to put in your own levels) -changed status bar - Changed Client obituary: New Player Death Comments & now death comments for monsters: -(Your Name) killed a monster - A monster helped you out -A monster died (happens from explodeboxes etc.) -5A) Multiplayer Mentioned earlier: Skins, Electrodes, Decoys, In coop: killed monsters count as frags In deathmatch, max health = 200 (there's more.---> ????) -I'm sure there's more that I cant think of... ----------------------------------------------------------------------------- Disclaimer type stuff: Everything here is property of ID SOFTWARE and probably has all sorts of copywriting. And I promise I'm not making money off this... ----------------------------------------------------------------------------- You can do anything you want w/ these files. But, if you use the following in your work, give me some credit... Thanx, don't be a biter. -Give me credit 4: -The Freeze Gun -The Gauntlet -The Energy Rockets -The Fusion Gun -The Bomb Launcher -The JetPack (I've seen it out there but it's original) ------------------------------------------------------------------------------ Editors used : QuakeMap+Quark, WinDat, QuakeMe, SoundRecorder, Adquedit, Paint Shop Pro, Meddle, Breeze Designer, Win Paint, that's probably it. ----------------------------------------------------------------------------- Thanx to: - ID, (thanx for giving out the source code this time 'round) u guys rule -The Guys that did the Fragmentation Grenade, I used some of your code as example when I was still just learning. -Freak and whoever else did firepower -Zeus Bot authors (just b/c I love the z.bot) -MultiSkin 1.1 Author, my multiskin wouldn't work, thanx -If you're not in here, bitch at me at :brownroe@aol.com