This map designed for the TeamFortress QuakeC mod. First (Official) Release January 15, 1999 v1 was a beta release distributed only to members of Mostly Harmless, a TeamFortress clan, about a week earlier ****************************************************************************** Title : Hill War, v2 Files : fortress/maps/hillwar2.bsp Author : Jonathan Rimdzius (Firestorm|MH) Email Address : edgeman101@hotmail.com Web Page : none Description : TeamFortress capture the flag Other maps : none ****************************************************************************** This map does not work properly without the TeamFortress QuakeC mod, which can be downloaded from http://www.planetfortress.com/teamfortress. ****************************************************************************** Single Player : Not really Cooperative : No Deathmatch : No TeamFortress : Yes Difficulty Settings : No New Sounds : No New Graphics : Yes (from green.wad, see Credits) New Music : No Base : From scratch Editor(s) used : Worldcraft Known Bugs : None, to my knowledge Build Time : About a week, off and on WQbsp : 29 sec ArgLight : 107 sec Vis : 32 sec Level vised for GL : No ****************************************************************************** Size: This map is intended for 6-10 player games (total). There's enough spawnpoints to have 12 people on each team, but that would get ridiculous once people start shooting :) Gameplay: Each team controls a valley-like area, and are separated from eachother by a hill/valley in between. Enter the enemy bunker, take their flag, and bring it to the hill between the two team's areas. At the start a large rock will block passage to the flags; once detpacked, the rocks disappear for the rest of the game. Scoring (team / individual frags in addition to teamfrags): - Detpacking the enemy rock - 2 / 1 - only once per game - Grabbing the flag while it's on its pedestal - 3 / 1 - Capturing the flag - 9 / 3 Respawns: You spawn/respawn in a room with 5 teleporters to locations within your team's valley. If someone is standing on a teleport location, a door blocking that teleport will close temporarily. Spam Detector: The first two teleport locations (first two teleporters from the left) are vulnerable to nail spam, so there is a large metal post up there that will warn everyone on your team not to use these teleporters for the time being. Supplies: The respawn-room supplies are complete, but once you arrive on the map, you can resupply at the ammo shacks in each team's area, or you can use a resupply in a cave near the top of the hill between the teams. This resupply is the only source of gren1s on the map. Detpacks: As said before, at the start, you must detpack the enemy rock to gain access to the flag. However, you can also detpack the enemy supply shack (detpack must be inside the shack), and deny the enemy any supplies for 30 seconds. "Bam4 ladders": The metal texture embedded into a hillside in each of the team-controlled areas is a "Bam4 ladder" -- jump onto the rock under it and walk into the ladder to climb. ****************************************************************************** Credits: Muchos gracias to id for the quake engines and TFS for the mod. And to the men, women, and otherwise of Mostly Harmless for testing, ideas, opinions, etc etc etc... ;P Also to A.McIntyre and N.Weer for their green textures in green.wad, I love the ground texture (can you tell? :). (c)Copyright 1999 by Jonathan Rimdzius All rights reserved. Modification of entities by author's permission only. Use for new level by author's permission only. Contact: edgeman101@hotmail.com Distribution via internet for TF gameplay on quake TF servers is granted without charge and at own risk, as long as this text file is included.