This zip replaced sgc5.zip There were various bugs (yes more) in the release. These have been corrected and after a critical(!) friend recommended some changes, these have also been completed. The changes are as follows: Gold Key Door now has Gold Labels to mark it better. Other 4-way door is dimmed indicating it's use later on. Another dog added in the area before the yellow armour. Light switching actually happens now in the Quad Damage area. Extra blocks appear in DM to get on to blocks in yellow armour room. Door into large hall with walkways has been made solid. Various guider markers have been installed. Steps that appear have been changed slightly in the way they appear. The Sewer Door has been made into bars. There's an extra dog and grunt in the sewer. The pillers on the staircase up to the gold key room have gone. A new secret has been introduced. The Amulet of Protection has moved. The Gold Key triggers a trap and opens the doors out. Some extra messages have been added. There's a small amount more of ammo for DM. Some of the armour has been switched around, and one made just for DM. An extra gold key has been introduced for DM (I found that if a Reaper nicked the gold key and I killed him there was a bit of a problem). There's a couple more grunts in the passage to the exit. I think that's it! Enjoy. Steve Clarke. steve-gc@dircon.co.uk