Friday 28th March, 1997 ================================================================ Title : Hell's Castle Filename : castle.bsp Author : Juha Koiste Other Levels by Author : The Temple of Torment, Dark Ages, The Forbidden Base, Death Church and The Gates of Hell skill selecting level - all for QUAKE. Email Address : hannu.koiste@pp.inet.fi (Please mail me about this level - I love feedback) Description : A castle styled medieval level for QUAKE. I tried to make this map some way different from my previous maps and from all the other maps out there. I don't know whether I succeeded or not, but it's up to you to decide that :) A skill selecting map isn't included, but you can always use setskill.bsp if you have that :) Additional Credits to : All the guys on id for QUAKE! Ben Morris for Worldcraft - a truly great Quake editor. Matthew Sefton for his help with Worldcraft and for posting all my latest maps to his Single Player Quake web page. Jim Lowell for posting my earlier maps to the Thred homepage. Tim Peel, and to all my friends out there. ========================================================== Check out the Worldcraft homepage at: http://www.acdsystems.com/worldcraft ========================================================== For the BEST single play maps out there visit Matt's Single Player Quake page at: http://dspace.dial.pipex.com/matt.sefton ========================================================== For EVERY single play map out there check out Crash's Quake page at: http://www.geocities.com/TimesSquare/1481 ========================================================== * Play Information * Single Player : Yes Cooperative : Yes (Up to 16 players) Deathmatch : Yes (16 starts, extra weapons, ammo, and health with the keyed door removed. I've also added stairs to the first room of the map just to get that shotgun in DM :) Difficulty Settings : Yes (Again, I tried to keep those like they are in Quake. Easy is *very* easy. Normal is kind of average and hard is very difficult and challenging :) New Sounds : No New Graphics : No New Music : No CD Track : 9 (Quake-CD, make sure it's in your CD- driver before starting the game!) Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Worldcraft 1.0a and 1.1a Known Bugs : No Known Bugs in this level, but let me know if you find any! Build Time : About a month on and off. (60-70 hours) Texture Wad used : Quake101 Compile machine : Cyrix P-150 w/ 32MB RAM QBSP Time : 669 secs Light Time : 643 secs VIS (-level 4) Time : 4282 secs Brushes : 1725 Entities : 363 Models : 57 Textures : 111 * How to play this map * Just unzip hellctle.zip to quake\id1\maps directory (create, if necessary). Then launch Quake, go to the console and type: map castle Or start Quake with the following command: quake +map castle ************************* IMPORTANT!! ***************************** * Please, DO NOT play this map on hard skill first - you won't be * * able to complete it! Try on normal first, I strongly recommend * * you to do that! * ******************************************************************* Enjoy! * Other Info * This is my second map I made with Worldcraft. I've included some different stuff to this map, that you haven't seen in my previous maps. I tried to get some different kind of feel to this map by including a room, that was builded with wizard textures, but the rest of the map is medieval. Also, my previous map (Death Church) was a bit linear and sort of 'boxy', so I've tried to improve those things in this map. Also the deathmatch play should be a lot better in this map, than it is in Death Church. OK, you start from the storage room of the castle (just try to get that double barreled shotgun there :) and take a swim to the main room of the whole thing. From there on you fight, FIGHT through the sewers to get the golden key to take you deeper to the castle. Don't be too scared when you walk down that one hallway there. You'll feel like a "close" friend is watching you every step of the way... Oh, and the exit then... Hmm... :) Just be prepared to face some azure agony on the way through... ************ IMPORTANT - read this before playing the map *************** This map might just run a bit slow on a slower system, when going through those larger rooms of the map. For those who have a P60 or something like that, I recommend you use the -winmem16 at the end of the command line when starting up Quake, like this: quake -winmem16 Even if it slows down, that doesn't matter, because it doesn't slow down too much. But, even for those who have a slightly faster system: You should use that -winmem16 just to make sure it doesn't slow down to get the maximum excitement out of the map :) ************************************************************************* I'd love to have mail from ANYONE regarding this level. If you have any comments, questions, etc. about this map/my previous maps, PLEASE E-mail to: hannu.koiste@pp.inet.fi I'm trying to improve my editing skills all the time. If you don't like the level or feel that there are some things in it, that don't quite fit the theme, etc. Please, mail me about it and I'll try to avoid doing that in my future maps. Thank You. * Where to get this map * When you are reading this you probably already have it, but if out of some reason you don't, get it from: ftp.cdrom.com All my other maps are also available from ftp.cdrom.com, make sure you check 'em out too :) * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Just gimme credit, will ya? Copyright by Juha Koiste 1997. All rights reserved. This BSP may not be sold and it may be distributed ONLY over the Internet and/or BBS systems. This file with NO modifications MUST BE INCLUDED!!!! You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.