Standard Water & Sky - from The QuakeLab The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab TEXTURES: Your choice of: WATER0, WATER1, WATER2, or WATER3 and SKY1/SKY4 ENTITIES: NONE WHAT TO DO: Make a simple six-brush room (ie: a box.) Expand the floor brush downwards. The deeper you want the water to be, the further down this brush should be extended. Texture this floor brush on all sides with any water texture. Copy the water brush - the copy will be the ground. The top face of the ground brush should meet the bottom face of the water brush, or they should overlap a bit - this is to avoid leaks. There will be a leak in the level if water brushes are not separated from the void by non-water and non-sky brushes. Sky brushes do not need any such treatment. Now lower the bottoms of all four walls so that they cover up the sides of the water brush. Now the level has no leaks. Texture the ceiling brush with a SKY1 or SKY4 texture. OPTIONS: You can make shapes in midair that are made of water - they can be passed through by the player. Water blocks floating in midair, etc... Why? Why not?