Date: 1/3/98 =============================================================================== Title : Flee Filenames : FLEE0.BSP, FLEE1.BSP, FLEE2.BSP, FLEE3.BSP, PROGS.DAT Author : Jay Vanover e-mail Address : vanover.9@osu.edu Description : 3 map "mini" Partial Conversion with skill selection map. Intended to be one big level, but my ambition got the best of me. Created with single player mode in mind, but I've included Deathmatch and Co-op starts as well. These are very large maps so you may experience low frame rates in certain areas. OK, here's my attempt at a story (humor me): You're a commando/military researcher that has been working on an experimental teleporter. You have a prototype built, but you don't know where it leads to. Just for the hell of it, you jump through to find out. When you reach the other side, you find yourself in a unusual and hostile world. You are immediately imprisoned for tresspassing. However, the creatures in this world are stupid and neglect to take away your shotgun and ax. You must escape from prison and find your way to the teleporter that leads back to Earth. Have fun! Lastly, these multiple maps share one room in common, so you will encounter doors that say "This area is not accessible." This means that the door cannot be opened from the current map. =============================================================================== * Gameplay Information * Single Player : Yes Cooperative : Yes (4 starts) Deathmatch : Yes (16 starts) Difficulty Settings : Yes New Sounds : No New Textures : Yes New Graphics (LMPs) : No New MDLs : No Demos Replaced : None Modified QuakeC Code (details below) =============================================================================== * Game Construction * Base : New levels from scratch Editor used : Virtus Deathmatch Maker v1.1 Known Bugs : Monster totals are not listed correctly for FLEE1 (reports 4 extra) and FLEE3 (reports 3 extra) Build Time : 5 months on & off Machine Used for Compile : P-100 with 64 MB RAM * Compile Times * FLEE0 BSP Compile Time : 1 min Light Time : 26 sec VIS Time and Level : 2 hr 7 min FLEE1 BSP Compile Time : 34 min Light Time : 17 min VIS Time and Level : 6 hrs 40 min FLEE2 BSP Compile Time : 28 min Light Time : 16 min VIS Time and Level : 16 hrs 36 min FLEE3 BSP Compile Time : 23 min Light Time : 25 min VIS Time and Level : 2 hrs 9 min * QuakeC Code Modifications * Enforcers fire nails instead of lasers. Enforcers drop 5 nails when killed. Grunts fire twice when they attack, instead of once. Grunts hit points increased by 5. Zombies move faster. Vores move faster. Decreased delay of Scrag "missile" attacks (they fire a little more often). You can fall about 300 Quake Units before taking damage, instead of 275 Q.U. Falling over 300 Q.U. causes 3 damage instead of 5. All monsters are a little easier to gib, except zombies. Added a little more gore. Added a little more blood. * How to use these levels * Copy FLEE.ZIP to your Quake directory and unzip it with the -d option. Run FLEE.BAT or type at the DOS prompt: QUAKE -GAME FLEE +MAP FLEE0. You may need to give Quake more memory if you're using regular Quake and high resolution (use the -WINMEM parameter). * Any Comments? * If you like these maps, you can send me an e-mail. If you think they suck, I don't want to hear about it. =============================================================================== * Copyright and Permission Information * Authors MAY NOT use any of these levels as a base to build additional levels. These levels may be distributed ONLY over the Internet and/or BBS systems, as long as ALL the files in this archive (including this text file) are included unmodified. You are NOT authorized to put these levels on any CD or distribute it in any way without my permission.