Not another Doom2 map01 Quake conversion I hear you say ! *This level is a near 100% conversion with full Doom2 textures* ================================================================ Title : Doom2 Map01 - Entryway Filename : doom2_01.bsp Release Date : November 16th 1997 Author : Peter Lomax aka PCL aka Hawkmoon Email Address : pcl@provider.co.uk (You can email me y`know) Web Address : http://www.provider.co.uk/users/pcl/hawkmoon.html (the place for my map news) Description : Doom 2 Map01 - Entryway *fully featured* Full Doom2 textures converted to the Quake pallette Accurate 1-1 scaling of brushes Credits : id software for the "Neverending Game" Yahn Bernier for "Best Map Making Tool" ================================================================ * Play Information * Single Player : Yes Cooperative : Yes Deathmatch : Yes - 4 starts (a real fragfest) Difficulty Settings : Yes New Sounds : No New Graphics : Yes New Music : No - future addon to be ambient Doom2 music Demos Replaced : None Put doom2_01.bsp in id1/Maps directory Start Quake as a single player game Choose your skill level by going through the appropriate teleporter Bring down the console and type: map doom2_01 (Deathmatchers should already know what to do :-) * Construction * Base : Original Doom2 Map01 Editor(s) used : BSP v0.82b (the best of the best) Textures converted with Doomtex by Michael Stokes mike@stokfam.psinet.net.au Map converted with QuakeDM by Michael Stokes (Good way to do the skeleton of the map) Known Bugs : One health pack just disappeared You are given a "secret found" before actually going thru the door to the armour and two health In DosQuake outside walls lose colour at extreme distance *see section "For The Purist"* Build Time : Too long Texture Wad used : Doomtex.wad (see above) Compile machine : Pentium 200MMX/48MB QBSP Time : 73.0 seconds (used QBSP Version 1.65 by Ken Alverson (KenA@TSO.Cin.IX.Net) Light (-extra) Time : 409.0 seconds VIS (-level 4) Time : 150.0 seconds ================================================================ * Where to get this level * If you can read this you have already found a place or http://www.provider.co.uk/users/pcl/hawkmoon.html following the Quake link or E-Mail me at pcl@provider.co.uk and ask for it * Copyright / Permissions * Copyright (c) 1997 Peter Lomax. All rights reserved. This level may be distributed freely on any electronic format provided that it is not modified in any way and this text file is included. If you wish to use this map in a level pak, you must first obtain my permission. If you wish to distribute this level commercially (including, but not limited to, magazine cover CD`s) you must first obtain my permission. Also bear in mind that the textures used belong to id Special thanks to: Angie,Michael and Mat for the LAN testing ACME-Ewan (chief map tester), Brod for his beta testing ACME UK clan for letting me play CTF sometimes ================================================================== For The Purist Enemies: Former Human - Grunt Imp - Enforcer Weapons: Both Shotguns - Double-barrelled Shotgun Chaingun - Perforator (Super Nailgun) Plasma Rifle - Grenade Launcher Rocket Launcher - Rocket Launcher BFG - Thunderbolt Environment: There are walls around each outside area The river is blood as the water texture didnt convert too well The sky is a Quake texture (the only one !) There are 4 steps to outside (cos Quake guy takes smaller steps !) Because Quake has no "action" function, some switches/doors need to be shot