November 29 1996 ================================================================= Title : Altus Mors Filename : altus2.bsp Author : Travis Pease Email Address : t_pease@ids.net Description : A climb for your life! This was as fun to build as it is to play! The secrets are pretty hard to find, you will ruin the fun if you noclip to see them! Additional Credits to : Nick (C**P Pitt) and Howard (The Pope) for test play and critiques! E.T. for helping with a whole lot of information! Jeremiah for tip to add little more light! and J Lowell for snap hints and more! Check out the Thred homepage at: http://www.visi.com/~jlowell/thred ================================================================ * Play Information * Single Player : Yes Cooperative : Yes Deathmatch : Yes (4 may be too many) don't die before opening both doors! Sorry! Difficulty Settings : Yes (harder the better! Hehehehehe!) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Thred Known Bugs : One Shrag MAY not teleport! making 100% kill imposible but not always! Build Time : Long time! (first map!) Texture Wad used : Medieval Compile machine : Gateway 2000 P-120 QBSP Time : 141 Light Time : 62 VIS (-level 4) Time : 6585 Brushes : 221 Entities : 123 Models : 16 * Other Info * Please E mail me when you have played this level a bit! I would love your comments and criticisms! Please be honest! Please don't tell me it is too hard! It is supposed to be hard! If you think it is too easy I'll send you my original ultrahard version! Please include your age, where you live, Zodiac Sign, and Clan affiliation if possible! I am 28 years young, from Rhode Island, a Virgo and a simple boy from the swamp. I am a member of Creations of the Pitt out of California! Jump in this level and start moving and firing! Things will settle down a little, but be warned! Some one is trying to kill you! This level is not perfect, but I like it! Want to start on my next map right away, so this is as is! The deathmatch aspect is strange! I couldn't get the Key doors to work properly and not show in Deathmatch! So I gave up after having wrecked both doors! I threw extra keys in to open doors in Deathmatch. If you have any insight on how to get the spawnflags for keys and "don't show in Deathmatch" working properly on a func_door Please tell me! Here is why I choose to make such a small map! My friend and I play Serial link one on one, most levels are too large for one on one! We are done with the small levels and I wanted a nice tight map for one on one! * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, provided I get Full Credit for all your work! This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. * THRED LISCENSE INFORMATION * This map was made with Thred. It is acceptable to distribute this map over the Internet and BBS systems for free. It is not acceptable to play this map on a commercial Internet server. It is also not acceptable to charge for this map in any way or charge for distribution of this map. This includes CD-ROM collections of all kinds.