=========================================================================== Advanced engine needed : Limit Removing Primary purpose : Single / Coop play =========================================================================== Title : 96 lines of Doom Filename : 3ld2.wad Release date : Author : Walter "daimon" Confalonieri Email Address : [redacted] Other Files By Author : A lot. Misc. Author Info : Blame Tarnsman for the Confetti nick, if i get right the lore Description : A remake of Doom 2 (expect for some maps) for April Fool's made using 3 linedefs only. Zdoom ports is less likely advised here due to how they fix the blocking monsters bug and other things that broke the intended way to play. Additional Credits to : ID for doom 2 NiGTHS108 (for 10 lines) and Jayexte (for 900 Deep in the Dead) for inspiration about theme and line limation used here. Maribo and rd for somehow inspiring me with MAP32 gameplay (also Cyberdreams). eevee for Doom text generator Randi for ZDBSP, it really helped me with the node building for make this thing work. =========================================================================== * What is included * New levels : Yes Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : Nothing Other files required : none * Play Information * Game : Doom 2 Map # : MAP01 - MAP32 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No Other game styles : Yes Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 12 days. more than less Editor(s) used : GZDoomBuilder-fix, Slumped3(!), SLADE3 Known Bugs : MAP17 have a very wacky blockmap bug, but is beatable. May Not Run With... : Vanilla exe Tested Whit : Crispy Doom 7.0, DSDA-Doom 0.28.3, Zandronum 3.1 with bots * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors