This is a DHT5 exam file. Its place is in the doom/dht-exams directory. The DOOM Honorific Titles Created by Frank Stajano on 1994 05 01 Josh Horwich hereby conquers the title of Doom 2 Grand Master (D2GM). Exam file name: D2GM-JBH.ZIP Title conquered: DOOM 2 Grand Master Author: Josh Horwich Completion date: 1996 01 12 Game and version used: DOOM II v. 1.9 Log entry: CHAL: D2GM JBH Josh Horwich 03 05 28 LFF-RFR-RLR : josh@catapent.com (Josh Horwich) Substitutions? Yes, MAP28 with MAP06, MAP07, MAP15 Expansion to the Base: MAP12, rated as a hard level System used: Pentium 133 w/sound card Controls used: keyboard + mouse. Config is : Move Forward D Move Backward C Turn Left W Turn Right R Use SPACE Fire G Speed On A Strafe On ALT Strafe Left S Strafe Right F Free interpretation: MAP28 (The Spirit World), Nightmare, out in 2:16 Comments: MAP03 - (Assigned, Easy) Simple, did this on my first attempt. I start to do the 'dance' in the room with the backpack, but note I start backwards. So I shake my head around, exit the room, and start it from scratch. MAP05 - (Assigned, Medium) Also simple, did this on the first try as well. Walked out hurting, but decided it wasn't worth it to wander for the abundance of stimpacks remaining. Did the dance right near the end, after killing one cacodemon. MAP28 - (Assigned, Hard) Decided I didn't like doing this, after getting worked over by the pain elementals and the like. So I opted to substitute this with 3 other levels from the "Hard" set (MAP06, MAP07, MAP15). MAP06 - (Substitution #1, Hard) Not hard really, I finished this first time. Wasn't careful, so I grabbed the megasphere early, rather than at the end, so I didn't walk out with 200/200. I dance while waiting for the crusher to kill the big, nasty spider. MAP07 - (Substitution #2, Hard) Not difficult either, but one of my favorite levels nonetheless (see my D2SG free-interp!). Plenty of ammo to go around, and I walk out with the 200/200 health an armor. Dance is at the beginning. MAP15 - (Substitution #3, Hard) Industrial Zone is also another really fun level, so I opted to do it GM-style. Definitely a level where planning the route ahead of time helps out. Ended up with the nice 200/200, using the exit to the secret level. Dance is at the beginning. MAP12 - (Base expander, rated hard) I chose The Factory as my expander because it's a level I hadn't played much before. Definitely an exercise in ammo-conservation and getting monsters to battle each other. After completing the level, a friend reminded me that there's a switch I missed that would have made killing the imps near the soulsphere easier - I jumped into close-quarters with them, and lit off 2 BFG shots instead. The last room was nerve-racking, so I kinda did the duck and cover thing for awhile. After all were dead, I spend a few minutes thrashing around looking for the last switch to let me out. Total time was around half an hour, so this might not be too exciting to watch. I was torn between calling this medium and hard, but it was definitely harder than 3 of the 4 'hard' GM levels I played, so 'hard' it is. Dance is at the beginning. MAP28 - (Free interpretation) Since I opted out of this level for my assignment, I decided that doing it on Nightmare would be fun. Mostly as exercise in planning when to get Invulnerability, a fun level nonetheless. I get out in 2:16 (par 7:00!), with a little "assistance" from an Arch-Vile. Fun to watch this one in overhead view with monsters and shots visible (iddt, iddt twice in map-mode) - if I only know how much was going on during the actual recording! Dance is at the beginning. Author Info: My 8th title (D1M, D1SG, D1GM, D1I, D1T, D2M, D2SG as well). Next up is D2T and D2I...