=========================================================================== Advanced engine needed : PrBoom, or anything that can handle Boom specials Primary purpose : Single play =========================================================================== Title : Fellowz E1M1 from Memory Filename : FellowzE1M1.wad Release date : 02/25/2-22 Author : Fellowzdoomer Email Address : [redacted] Other Files By Author : Hell's End, Hell's End v2, FZ1HRMAP, Corridors of Hell Misc. Author Info : Mapping on an android was a cool idea on paper and on paper only. Description : Looking through some old files of mine, I found this WAD that was nearly completed -- surprise, surprise, it's another E1M1 remake! This was the last map I made purely on Android before I took my break from the Doom community as a whole, which is a shame because you can really tell I was getting comfortable with my (then primitive) creation tools. I figured I'd let it see the light of day after all this time for posterity and historic reasons. I went back in with GZDoomBuilder to add an exit room, fix a couple tiny details, and add a little hint on how to progress, but otherwise everything else is completely untouched. I know my other works under this name aren't exactly the best, but I do hope you enjoy the last of my "early 1993" phase :) Additional Credits to : TeamTNT for the Boom engine, Fishstix for the DOSBox port, the original DOSBox team, Bruce Benko for the creation of the map editor I forced into working on less than optimal hardware =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : Do Boom's COLORMAPs count? Other files required : None * Play Information * Game : Doom Map # : E1M1 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New, made from memory Build Time : About 3-4 days(?) + 30 mins fixing up little bugs Editor(s) used : DMapEdit 4.3 with DOSBox Turbo, DEU, GZDoomBuilder-Bugfix Known Bugs : Two zombiemen in the starting area are stuck in the wall. I left them because it added a bit to the clunky charm this wad has. May Not Run With : Vanilla \ Chocolate Doom, and anything that can't handle Boom specials Tested With : Doom Touch (PrBoom), dsda-doom 0.22.4 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors