First Release: 11/01/97 Yes, i know that you have better things to do but reading this doc won't harm you, believe me. I've even heard rumours claiming that some ppl found a girl just after reading the "credits" section. I know that could sound weird......but who knows? / Hype on THIS MAP IS SUPPORTED BY "HOLYWARS": GET THIS AWESOME, AMAZING, COOL, UNKNOWN, GREAT, INCREDIBLE QUAKEMOD FROM YOUR FAVE SITE OR ASK A COPY TO YOUR NEIGHBOUR.....YEP! IT'S FOR FREE! GET THE HALO, BECOME A SAINT AND SHOW UP WITH YOUR MOM, SHE WILL BE PROUD OF YOU! http://quakeitalia.shiny.it/holywars JUST ONE MORE THING, THERE AREN'T KEYS TO BE "BINDED" INDEED THERE AREN'T "IMPULSES" AT ALL! / Hype off ================================================== Title : The Messy Base Author : Adriano Lorenzini (aka Escher) Email Address : a.lorenzini@iol.it Description : Small techy map mainly made for a one-o-one; 'nuff said, i leave the rest to Jeff :) Without these people you wouldn't be reading this: Thanx to Yahn Bernier for BSP. I love this man. Why? Check out this site and get some pr0n pics of him: http://bsphq.telefragged.com/ Thanx to all of my cool friends/testers: Paolo "Nusco" Perrotta, Matteo "RexCazz" Palmieri, Walter "Psycho" Sammarchi, Roberto "Camper" Bettazzoni and his son JanCacodemon. Thanx to David "QuaDog" Borghesi of the vicious clan QMax. Thanx to Eric Nyberg, i need ppl like him. Thanx to my "little potato"....you know who you are Thanx to the last *and* the least tester Paolo Petrini (http://quakeitalia.shiny.it/)...hehe. A special thanx to Dennis "Headshot" Kaltwasser for the "lift's trick" and for being such a great mapper: get Dapak ASAP! Why? Two words. Can you say: "KICK ASS"? http://www.planetquake.com/dapak Finally thanx to all of you who spent some time for dropping me a line, i really appreciated that =================================================== * Play Information * Game : Quake Registered 1.01 or higher Map Name : The Messy Base Single Player : NO Co-op : NO Deathmatch 2-8 : 6 Deathmatch Starts Difficulty Settings : NO Additional Info : No exit, No escape. Anyway setting a time limit quake will try to load my other map "De Bello Quakero" (read below where to get it) ================================================== * Construction * Base : New level from scratch. Editor used : BSP 0.85 (http://bsphq.telefragged.com/) Construction time : 1 month (on/off) Known "bugs" : "Timerefresh" doesn't work fine with this map. Don't be afraid, there's nothing wrong with your PC and the level runs fast.....that's just due to the presence of some "illusionary brushes" which screw it up. Sometime you could get stucked going up the "little" stairway.......that was intentional and i spent alot of time working that bug "in". I just hate ramps. Finally, i know that white ruled texture gets boring after a couple of seconds but i didn't find any good alternative choice, if you can make one or two customized textures for me i'll be glad to do a major lifting. ================================================== * Strategies & Tactics * Who need them? Just run fast and shoot at any moving pixel on your screen. Mmmmm....well......anyway... The best strategy is to change your strategy as often as possibile IMHO (sorry for the pun)......indeed as soon as your enemy is able to foresee your moves you're dead meat. Finally, take advantage of the peculiarity of each and every weapon......BTW, on this map the GL gives its best! I strongly suggest you to use the so-called "Night Watchman's Tactic", that is, walk around and toss a quick grenade into the first hole you find on your way then move along to next hole. Don't stop yourself until you can hear someone screaming and yelling. For getting the most out of this tactic, while you're carefully checking through holes, you should whistle a tune. My buddy Tazz suggests the evergreen song titled: "Fraggin' in the rain (of gibs)" * Other Works * "De Bello Quakero" dedicated to DA man, Yahn Bernier ftp.cdrom.com/pub/idgames2/levels/deathmatch/d-f/debello.zip Medium size level based on a roman theme, plenty of great architectures and so on. You just will love it! "UltraViolence" dedicated to my pal Ed Smith ftp.cdrom.com/pub/idgames2/levels/deathmatch/s-u/ultrav.zip Another small deadly map made for a very intensive DM. It's a sort of heaven if you like to rocket-jump on your buddy's head. "Razzi Amari" (English translation: "Bitter rockets"...well, actually that's a pun but i haven't feeling to explain it right now) ftp.cdrom.com/pub/idgames2/levels/deathmatch/p-r/razzi.zip Medium size map suitable for 6-8 players. It's a "metal" DM level very interconnected for allowing a very fast gameplay. If you love classics then give it a run through. "The Blue Death" ftp.cdrom.com/pub/idgames2/levels/deathmatch/a-c/bdeath.zip It's a small level made for those who still love the good old SSG Comments, suggestions and/or REQs are welcome. Any kind of feedback will be greatly appreciated. Really, if you don't like it then let me know why, if you think it sucks very bad then all you have to do is to cut and paste this meaningful ASCII image and send me it along: ******** cut here ******** cut here ******** / \ |\_/| |---| | | | | _ |=-=| _ _ / \| |/ \ / \| | | ||\ | | | | | \> | | | | | \ | - - - - |) ) | / \ / \ / \ / \ / | | ******** cut here ******** cut here ******** * Copyright / Permissions * Authors may NOT use this level as blah blah blah... You MAY distribute this BSP, provided you include blah blah blah... In short, why don't you drop me a line if you want to do something with this level? Greetings from Venice