Quake done 100% Quicker
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(0) Index
(1) Introduction
(1.1) What's Quake done 100% Quicker?
(2) The Movie
(2.1) Installation
(2.2) Running the movie
(2.3) Solving playback problems
(3) More details about the demo
(3.1) Timing
(3.2) How the run was recorded
(4) Statistics
(5) Credits and contact info
(5.1) Credits
(5.2) Utilities used
(5.3) Contact info
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(1) Introduction
(1.1) What's Quake done 100% Quicker?
Quake done 100% Quicker is a run through of Quake on Nightmare skill, going
through the levels as fast as possible, killing every single monster and
finding every single secret in every single map of Quake.
We do not expect every demo to be completely optimised, some maps may still
have some room for improvements - the only certainty in speed-running is that
you can always do it faster somehow. (-: If you think you can beat any of the
demos in Qd100Qr, go ahead and try, and send us your demo if you succeed. Make
sure you use QdQStats to start with the same stats we started with, and also
check out our improvements page
to see if any maps have been run faster after this release.
(2) The movie
(2.1) Installation
First you need to find your main Quake directory. This probably has the name
"Quake" and will contain such items as your Quake executable programs (such
as quake.exe, or winquake.exe, or glquake.exe...) and your Id1 subdirectory.
(Mac users may be more used to the term "folder" than directory.)
You should make a subdirectory of this main directory. Give it whatever name
you like; for the purposes of these instructions we will assume you have
called it "qd100qr". In DOS, you can do this by changing to your main Quake
directory and then typing "md qd100qr" at the prompt.
The qd100qr.zip file should contain 2 files which should be unzipped into the
qd100qr directory. These 2 files are:
pak0.pak - contains all the data for the demo
qd100qr.txt - this text file you are reading
(2.2) Running the movie
Now to run the movie, start Quake with the command-line option "-game
qd100qr". In DOS, you should change to the main Quake directory and then
type "quake -game qd100qr" (or "winquake", or "glquake" if appropriate.) On
a Mac, you should press the option key whilst starting Quake in order to be
able to enter command-line options.
The movie is played from a menu interface, so that you can choose to play
the whole movie, or individual episodes, or individual levels. You can also
read a short FAQ in the menu.
Using the menu should be mostly self-explanatory! There are just a few
additional things you should know about using it.
Whilst playing a demo, you can press F10 to stop and return to the menu. If
you are playing a sequence of levels, such as the full run or an episode,
then you can press F9 to advance to the next level. F12 quits the game
immediately, and with F7 and F8 you can toggle the viewsize during playback.
That's all. :-)
Is there anything else you need to know? Well, that of course is the
question of the millenium...
(2.3) Solving playback problems
Some versions of Quake have some problems playing back very long demos, or
demos that include film shot on every level. We have used every trick and
hack we know to try to solve these problems, but it is possible some will
have slipped through for your Quake version. You may, for example, experience
a "cache_alloc" error. If you do, please tell us, since we are still learning
how to prevent these problems. But in any case, any errors shouldn't ruin
your enjoyment of the movie. You can use the menu interface to play it one
episode at a time, or to play any individual level.
(3) More details about the demo
(3.1) Timing
Just a quick explanation of why we say we completed Quake in 59:31. We
recorded every demo separately and then connected them together, adding the
times for the four episodes plus the end level.
(3.2) How the run was recorded
We recorded each demo separately, on skill 3 (Nightmare), of course without
any cheating. To start with the correct stats we ended the previous level
with, we used a QuakeC patch that allowed us to select the statistics we
started with.
We recorded Quake as one big run because Quake was made to be played each
episode in a row, and not as separate levels. There are no weapons in the
higher levels, because you should have them already from previous ones. And
we did it by connecting single demos together because the final product is a
lot more interesting that way and entertaining, and we could include some
very cool tricks that we couldn't do had we recorded it in one sitting.
(4) Statistics
"Saved" times are compared to the predecessor "Quake done 100% Quick" run
in 72:45 .
----------------------------------------------------
Level Map Running Time Saved
----------------------------------------------------
Introduction START
The Slipgate Complex E1M1 Patrick 1:13 0:05
Castle Of The Damned E1M2 Optic 1:12 0:12
The Necropolis E1M3 Kare 2:02 0:23
The Grisly Grotto E1M4 Optic 2:05 0:33
Ziggurat Vertigo E1M8 Marlo 1:12 0:29
Gloom Keep E1M5 Optic 1:32 0:26
The Door To Chthon E1M6 Peter 0:56 0:27
The House Of Chthon E1M7 Marlo 0:22 0:03
----------------------------------------------------
Episode 1 - Dimension Of The Doomed 10:34 2:38
----------------------------------------------------
Introduction START
The Installation E2M1 Optic 1:31 0:19
The Ogre Citadel E2M2 Optic 1:24 0:25
The Crypt Of Decay E2M3 Optic 2:19 0:41
The Underearth E2M7 Optic 2:13 0:39
The Ebon Fortress E2M4 Optic 2:22 0:35
The Wizard's Manse E2M5 Optic 2:19 0:21
The Dismal Oubliette E2M6 Optic 3:35 0:32
----------------------------------------------------
Episode 2 - The Realm Of Black Magic 15:43 3:32
----------------------------------------------------
Introduction START
Termination Central E3M1 Marlo 1:43 0:15
The Vaults Of Zin E3M2 Optic 1:29 0:37
The Tomb Of Terror E3M3 Marlo 1:42 0:14
Satan's Dark Delight E3M4 Marlo 1:35 0:31
The Haunted Halls E3M7 Marlo 1:02 0:15
The Wind Tunnels E3M5 Marlo 1:52 0:20
The Chambers Of Torment E3M6 Marlo 2:08 0:29
----------------------------------------------------
Episode 3 - The Netherworld 11:31 2:41
----------------------------------------------------
Introduction START
The Sewage System E4M1 Peter 1:09 0:09
The Tower Of Despair E4M2 Peter 1:42 0:36
The Elder God Shrine E4M3 Optic 4:08 0:04
The Palace Of Hate E4M4 Optic 3:06 1:17
Hell's Atrium E4M5 Optic 2:21 0:31
The Nameless City E4M8 Optic 2:43 0:59
The Pain Maze E4M6 Marlo 2:26 0:33
Azure Agony E4M7 Carl 2:09 0:10
----------------------------------------------------
Episode 4 - The Elder World 19:44 4:19
----------------------------------------------------
Introduction START
Shub-Niggurath's Pit END Chris 1:59 0:04
----------------------------------------------------
Quake done 100% Quicker 59:31 13:14
----------------------------------------------------
(5) Credits and contact info
(5.1) Credits
Runners:
Carl Lloyd-Parker
Chris Longden
Justin "Optic" Fleck
Marlo Galinski
Patrick O'Shaughnessy
Peter Horvath
Programmers:
Anthony Bailey
Ingmar Poerner
Nolan Pflug
Stefan Schwoon
Project Co-ordinator:
Justin "Optic" Fleck
(5.2) Utilities used
The utilities we used included:
LMPC by Uwe Girlich for decompiling
and recompiling demos so we could use the convenient LS format. Also Uwe's
DEM specs were very useful for us in creating our own tools. His other utility
DemCut came in handy too.
DemTool by Stefan Schwoon to do
90% of the editing needed to make such a run.
Some in-house utilities; QdQstats
and DemoRelise (unreleased) to make demos that fit into a continuous run.
(5.3) Contact info
For QdQ news and future projects check our page at
For questions and comments (even if you just want to say you liked the
demo), email . For general comments to
QdQ, email
To contact individual members of the team:
Anthony Bailey
Chris Longden
Carl Lloyd-Parker
Justin "Optic" Fleck
Peter Horvath
Ingmar Poerner
Kåre Slettnes
Marlo Galinski
Nolan Pflug
Patrick O'Shaughnessy
Stefan Schwoon
Enjoy Quake done 100% Quicker!