|  | Download NOW! The Winners!We randomly selected twenty people from the first 5000 people to download the patch to win either Blood2 or a GameSpy registration. 
Here are the winners:
 
Alex F., Queens, NY - Blood2We are still waiting for contact information from the rest of the winners.Peter H., Denmark - GameSpy Registration
 Jason D., Cupertino, CA - Blood2
 Jaroslaw K., Poland - GameSpy Registration
 James T., Pittsburg, CA - Blood2
 Phillip W., Canada - GameSpy Registration
 Rick L., Merrimac, MA - Blood2
 Karl N., New Zealand - GameSpy Registration
 Michael C., SanDiego, CA - Blood2
 Robert C., Newburgh, NY - Blood2
 
 Shogo Multiplayer Point Release:Here is what the patch does:
 
 Removed DirectPlay and implemented less problematic TCP/IP driver--this
  means ShogoSrv should work on NT.
 Gamespy now reports gamever as 2.0
 Added Port option in ShogoSrv and MultiWizard when hosting.
  0 will use the default port (27888).  You can specify your own port if
  the default doesn't work.
 10 new multiplayer levels
 MCA_Madskills and OF_MadSkillz are skill maps, and not designed for more than
  a few people
 5 updated and tweaked retail multiplayer levels
 Moved the weapon firing (along with a lot of other stuff) to the
  client.  This was the big one.  Yes, it took a long time. :)
 Smoothed out prediction for other players--much smoother now
 Disabled being able to jump when ducked
 Can't hold down jump key and constantly jump now (Mexican Jumping Bean bug)
 Added telefragging for respawning--this fixed some falling out of the
  world issues--this will also give the fragger 1 frag (+1)
 Added "auto self-fragging" if you manage to fall out of the world (should make
  FragSelf console less likely to be used)--takes away a frag (-1)
 Fixed a bunch of "not being able to connect" bugs
 Fixed "hanging at load screen" bugs
 New powerups/hand-held weapons and skins
 New multiplayer spawn-in effect
 Frag screen shows player ping time and color
 Frag screen sorted by frag count
 New player colors and skins (we changed the way this works)
 Made numerous updates to ShogoSrv (Shogo listen server).  See
  ShogoSrv.txt for details.
 MultiWizard shows IP's and pings next to games
 Added connection speed combo box to MultiWizard.  Choose the connection
  speed appropriate for your computer. If you experience inconsistent
  performance, choosing modem (28.8k/56k) is the safest choice. UpdateRate
  (the # of times the client gets updates from the server) is listed
  next to the connection speed.
 Added max Framerate checkbox to MultiWizard.  Checking this will help
  on modem play if you check it and leave it at the default 30fps.
 Local games (eg, LAN games) will always show up in the MultiWizard
  (both TCP/IP and IPX games)
 Servers update stats for people in MultiWizard every 10 seconds
 Added several multiplayer game options to MultiWizard:
 Tractor Beam
 Double Jump
 Ramming Damage (for vehicles in MCA mode)
 RunSpeed (default = 1.3 for multiplayer)
 Missile Speed
 World Time Speed (default of -1 = off)
 Night Color (rgb values)
 Item Respawn Scale
 Heal Scale
 All Shogo multiplayer options get saved in your autoexec.cfg file with
  'net' prefix.
 Fixed the tractor-beam when dead bug (AKA "roaching" when dead bug)
 Fixed being able to tractor beam to the sky
 ModelAdd (r g b) will increase visibility of other players in some dark
  multiplayer levels.  A good value to add is ModelAdd 50 50 50.  This is
  a console command and makes all models (players, powerups, etc) brighter.
  Will only work under D3D (eg, not soft.ren).  Not a new feature, but figured
  we'd tell everyone about this.
 added ipdevice console variable for machines with multiple comm devices
  ...see the section on Console Commands
 Added ShogoP2.rez--contains only fixes to the retail multiplayer levels
  and new levels
 updated mp levels to actually use correct palettes (man, we spaced on that one)
 Made it so double-jump keyboard key will make player do 'single-jump' when
  in onfoot level where double-jump is disabled.
 Want to mirror the file?If you have a high-bandwidth connection (T1 or greater, no cable modems, adsl, dorm/college connections please) and would
like to mirror the patch, contact mirrors@planetquake.com. Thanks!
 
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